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CS2D General Infinite buildingInfinite building
8 Antworten 1
'sys' then in the 'sys' folder open 'lua' then in that folder
open server with notepad or wordpad then type
-- dofile("sys\lua\<lua name>.lua")
the <lua name> is the name of the lua script dont use < >
to activate remove --
to deactivate add --
the lua FILE for infinit build must be in the lua FOLDER
the <lua name> is the name of the lua script dont use < >
is that is the name like when you download and open it
it should have a name on the lua file like for example
you download a file and you open the folder(s) then theres
a lua file and is named infinitbuild .so you would type on the server file
-- dofile("sys/lua/infinitbuild")
the< > just shows that there needs to be somthing there(the name)so you dont put that, pretend its not there
just put the name there.
if you still dont get it feel free to ask
Use mp_building_limit Turret 999999 in console
Just replace any name of the building with turret for other building limits
and for gatefield use "gate field" with the"
Vibhor hat geschrieben
Script is not compulsory
Use mp_building_limit Turret 999999 in console
Just replace any name of the building with turret for other building limits
and for gatefield use "gate field" with the"
Use mp_building_limit Turret 999999 in console
Just replace any name of the building with turret for other building limits
and for gatefield use "gate field" with the"
thats true but you have to type that every time you start
a server.
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parse("mp_building_limit turret 999999") parse("mp_building_limit \"gate field\" 99999")
and in server type dofile(path to your lua and its name)
This is @DC: If you don't know the answer don't answer it...
you never reach this limit in a normal game though.
btw:
using Lua just to change a CS2D setting is TOTAL nonsense! It's actually the most difficult way you can choose! (see Vibhor's post)
open sys/server.cfg and insert the following at the end:
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mp_building_limit "Turret" 999999
done. that's it. you can also simply enter the line in your console but then you have to do that again whenever you (re-)start the server.
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