I am adding more uses for bones and Psytechnic was kind enough to make a couple models for me and whatnot. However, I want sheep and lions both to be able to produce bones when killed. To keep it a bit balanced, my lions are quite powered up so I won't go hunting them too lightly
However, to keep the bones from becoming too plentiful I would like to make it a random chance that they may appear as loot. I know how to set look, but I can't figure out how to make there be perhaps a 25% chance that a bone will be included in the loot. Is it possible to adjust the chances of a particular loot item being available or is all or nothing? (And if it is possible, how so, please)
One more question which I know is quite silly and likely impossible: Is it possible to set some animal behaviours to change upon attack. For instance, you attack a monkey and as a result its behavior changes to raptor so that it may defend itself.
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I was hoping perhaps there was some way that I couldn't figure out for the bones since I am yet uncertain of the limitations of the range of uses for the "random" statements/attributes/whatever but as for the behavior I quite doubted it be done, but some of you are so good at finding seemingly obscure ways to achieve so many wonders I figured it was worth a shot. Thanks
It makes sense as I see it but I can probably botch it as I have a couple of kinds of bones so far and eventually would like to find a add a couple more. I would prefer that only one can be found on the lions at a time, but it be random which appears as the bones have some different uses dependent upon type
It makes sense as I see it but I can probably botch it as I have a couple of kinds of bones so far and eventually would like to find a add a couple more. I would prefer that only one can be found on the lions at a time, but it be random which appears as the bones have some different uses dependent upon type 
)