I am adding more uses for bones and Psytechnic was kind enough to make a couple models for me and whatnot. However, I want sheep and lions both to be able to produce bones when killed. To keep it a bit balanced, my lions are quite powered up so I won't go hunting them too lightly
However, to keep the bones from becoming too plentiful I would like to make it a random chance that they may appear as loot. I know how to set look, but I can't figure out how to make there be perhaps a 25% chance that a bone will be included in the loot. Is it possible to adjust the chances of a particular loot item being available or is all or nothing? (And if it is possible, how so, please)
One more question which I know is quite silly and likely impossible: Is it possible to set some animal behaviours to change upon attack. For instance, you attack a monkey and as a result its behavior changes to raptor so that it may defend itself.