the bots (which could be described as "NPCs" as well) have their Lua scripts in the folder which has just been mentioned.
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News CS2D Beta 0.1.1.8the bots (which could be described as "NPCs" as well) have their Lua scripts in the folder which has just been mentioned.
Hey,how about you add this on next update,the SUPAH DUPAH supply!It should be the next upgrade after super supply.It should give you super armors and lasers....
Hmmm,that sounds just not enough....AHA!make a new weapon!Lets call it.....the automatic nuke launcher!YAY!That should rape the entire map as well as the players on it.In fact they should be kicked when someone uses it!What a nice idea!
The super supply is awesome! It fixes gameplay in so many ways. It always needed something overpowered so a team can rush forward, and not turtle forever
Oh, and is this supposed to be so:
(crates are dynamic walls)
Edit:I guess not...
mat5b:
they are rendered at the same level. you can decide which is in the foreground and which is in the background by using the arrangement functions:
DC has written
there are threads about this and it already has been explained in this thread. please read and search to avoid that the same thing is asked 1 mio times. it's annoying for all forum users.
dc in the future u may want to make polls about arbitrary changes like windowed vs fullscreen. i have seen infinite complaints, both in-game and on forums from players who cant figure out how to make the game fullscreen.
and even if you don't know what a bat is you could still have the idea to start Launcher.exe
people who don't manage to do that probably shouldn't play CS2D...
I've made a map with editor. In it i placed many NPCs.. well some of them spawn.. some of them not. if i check it in editor it says that i didnt choose a skin/type of NPC... well so i choosed one.. but after klicking 'OK' the options i klicked get lost. if i klick again ther is still no choosen skin/type
Pretty strange. in game it looks like the allready mentioned black hole
Well i still didn't check all of the features, but that's what i'm doing now
i know this ain't really the time for a suggestion but it's a 'beta' right? could their be another way to get the weapon ID's except from the editor? because admins don't know all the ID's and it would make it easier.. Or maybe there's already a console command :P(searched cs2d.com and found nothing?
DC has written
FlooD: it's so f*cking easy to run it in fullscreen. I really don't know what to say about this. I mean there is a "CS2D -fullscreen.bat" in the CS2D folder!?! it's probably too obvious for some people.
and even if you don't know what a bat is you could still have the idea to start Launcher.exe
people who don't manage to do that probably shouldn't play CS2D...
and even if you don't know what a bat is you could still have the idea to start Launcher.exe
people who don't manage to do that probably shouldn't play CS2D...
the kid to whom i was talking yesterday couldn't find "My Computer," let alone the cs2d folder
i think the best thing to do would be to modify the installer slightly so that it adds shortcuts to the desktop that has diff. options
-GaS- has written
[...] could their be another way to get the weapon ID's except from the editor?[...]Or maybe there's already a console command :P(searched cs2d.com and found nothing?
Yes Click!
@DC
Could you make RPGs spawn MUCH less quickly