my another idea is:
![>](img/i_next.png)
Weapon: RPD
![>](img/i_next.png)
Fixed bugs
![>](img/i_next.png)
New skin of zombie(terror zombie, l33t zombie, artic zombie, etc)
![>](img/i_next.png)
Trigger_Shot(not Trigger_Hit), when you shot on that position, that will trigger something(at trigger tab)
![>](img/i_next.png)
New object(not building). computer, tv, etc
![>](img/i_next.png)
New buildings(not object). controlabe turrets(not with lua), etc
![>](img/i_next.png)
Gen_Time. creating time(day and night) also it's start from daylight to night or else(this entity is best at CS2D 0.1.2.0 Pre-release)
![>](img/i_next.png)
Info_Notime. not creating daylight system(Gen_Time) in x|y
![>](img/i_next.png)
Improved Func_Message. for all, t, ct, spectator, vip, or who trigger it.
![>](img/i_next.png)
saycommand system(not !bring, etc) if in message detected ping(player/id), ping(player/id) will changed to current player/id ping if that player/id is exists. else, will keep return ping(player/id), and another command
![>](img/i_next.png)
image for not movable objects(streetlamp, toilet, sink)
![>](img/i_next.png)
Lua, parse new parameter, id(who trigger it)
![>](img/i_next.png)
command flashlight new argument, player
![>](img/i_next.png)
command attack and attack2, new argument, player
that's for this time