The Survivalist, on the other hand is, BY FAR, in my humble opinion, even with the old graphics, the best game of its genre out there.
JJ, got the msgs. Will do and get back to you. I downloaded the latest version and have an island on day 55 already. I am not sure whether you want me to test even a newer version.
I barely feel lag (not that this was ever a big issue for me). In the past, I have noticed that lag results upon: day change, speed change, tools break, calling up map, end of storms, and when near hostiles. I will try all of these scenarios, especially around bow native -- even tho I usually avoid all of these situations.
And as always, some suggestions:
1. Require paddles for boats. If on rucksack it makes the vehicle a % faster. And on first level, if no paddles, the canoe will barely move. And man, you should reduce even further the ability to hold breath under water, and make swimming even more more exhausting. The point is, if you go in the water it should be on a vehicle. And the first couple of vehicles are going to kind of suck (speed/storage wise).
2. I can still exploit cooking with nearby fire. Is not a big deal, kind of cool actually, but so you know.
3. Fish attractor should also attract dragon flies and other flies.
4. During storm, there should be a % chance of losing resources in all rucksacks and storages, except the large one.
5. I have gotten hooked on the events man. You have made them seem so seamless, add more.
6. I would not mind the mine back. Maybe make it so that we can only build it on a cave. Not a big deal tho.
7. Fish flakes, sort of like the one we have for skins, but to dry fish (so no need to cook, just air them out). Should be easy to implement, would give cool graphics plus a way around cooking fish. Fishing is my favorite specialty but I would say tho, you might want to reduce % gain a little bit. If you wanna get fancy, you could have a second level building that requires salt to cure fish and meats.
8. I mentioned the dry-dock concept in an email; half in the water/half on land. For all vehicles. Second level maybe requiring a mix of fire + storage and action, or something...
In a nutshell, dude, your game is awesome! I would not mind playing this version for a while. Really, I think at this point you might wanna take a break and just work on fine tuning the in game msgs slowly (I say this only because I have noticed some minor discrepancies on splash/ingame msgs and actual requirements).
As always, thank you!
edited 14×, last 09.03.15 10:15:36 am