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CS2D Maps/Editor Project: CS2D Map Overhaulyeah I'm totally flying too much, it would require lots of recoding.
edited 3×, last 30.12.15 09:12:27 pm
So this is a restriction I really have to insist on. An official standard map shouldn't have any teleports.
@ _Yank: Yes, you are. Discussed already and discarded. This is not possible without rewriting most of the game (well.. could hack it in in a very ugly way but.. no) and I also simply don't want it in the game either.
DC has written
The only problem is... there shouldn't be teleporters on the maps. They cause too many problems and confusion. E.g. with bots and also with the radar
Yeah, I totally agree.. teleports ruin 2D gameplay. You can trick it for glitchs and general it's bad. We need any idea how to build de_dust2.
Gaios has written
Yeah, I totally agree.. teleports ruin 2D gameplay. You can trick it for glitchs and general it's bad. We need any idea how to build de_dust2.
DC has written
The only problem is... there shouldn't be teleporters on the maps. They cause too many problems and confusion. E.g. with bots and also with the radar
Yeah, I totally agree.. teleports ruin 2D gameplay. You can trick it for glitchs and general it's bad. We need any idea how to build de_dust2.
DC has written
Bots are the smallest point against teleporters acutally. It's also not just the radar. It's general gameplay. Like shooting through there won't work. Same for grenades. It's simply too confusing and it feels wrong.
So this is a restriction I really have to insist on. An official standard map shouldn't have any teleports.
So this is a restriction I really have to insist on. An official standard map shouldn't have any teleports.
Okay, I'll make another version without teleports as the default one. To be honest, I don't particularily like teleports either, but they're not as game-breaking as you say. We've played maps with them in tournaments (including Time's dust2_source which has them in the exact same place) and it worked out just fine. Also, the confusing radar on dust2 is partly my fault for putting CT spawn on the wrong side of the map.
Good idea in theory, but probably not so good for competitive play. The bombsite would be way too easy to retake.
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Edit:
I put in some more thought on what actually has to be done to the default maps. And to be honest, there isn't much.
This is why I decided to simply change the visuals of the default maps and keep their layout as it is. That way we can still play on the maps we have so much experience on and hopefully enjoy the new look.
Here's what the default dust2 would look like (might add more detail like in the other version, but we'll see):
Of course, I will also try to finish the more sophisticated versions of the maps. Since DC doesn't like teleports (understandably), they won't be added to the game itself, but serve their original purpose as community maps. I never really intended to have any of my work added into the actual game, but I gladly accepted DC's suggestion and surely won't regret it.
As always, let me know what you think. Your opinion matters.
will you wait for the new light engine to come out and then apply it in these maps or not?
- as_mars
- as_snow
- cs_assault
- cs_italy
- cs_office
- de_aztec
- de_cs2d
- de_dust
- de_dust2
- de_embrador
- de_takedown
- de_vantage
Now everyone can experience the original gameplay and no extra download, quick play! Well, I'm planning to add the achievement script when it goes final, but that's it. Our competitive maps and configurations are in other server, hehe. If DC add new maps and remakes to the new game version, I'll add them to this server too.
edited 2×, last 01.01.16 09:48:32 pm
Added 3 maps that might replace the default ones. (and de_cs2d but that doesn't count xd)
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mrc has written
How will you do de_nuke without teleports? It's impossible.
If I wanted to make a default nuke without teleports, I'd have to go for something similar to de_nuke_lag where B site is at ramp (I think). I don't like that idea either so I guess nuke won't be in the game by default.
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Andrez has written
teleports arent so problematic if there are few only
Agreed, but rules are rules.
DC has written
So this is a restriction I really have to insist on. An official standard map shouldn't have any teleports.
Take a look (this version is with teleports, but I can remove them): http://postimg.org/image/5iynwqd41/