@ StirlizZ-Fapicon: It does. But the serverlist is disabled for all pre-releases. So you have to connect manually via IP or LAN list. And of course all involved versions should be the 1.0.0.3 pre-release V2
@ mrc: No, not adding new features to 1.0.0.3. Deploy sounds would be quite easy to add. Deploy delays however would have quite some impact and would be much more work if implemented in a clean (hack-proof) way. Also they would alter gameplay quite a lot...
@ DC: I tested this pre-release a bit, also talked to some skilled players, recoil, as it working now, need some changes in values. It`s a good upgrade of the gameplay, but some balancing needed.
There is problem with alpha channel in menu - for example try CSO Buymenu images (3D&Flat Style) (13)
Anti-aliasing algorithm is required for edges of env_cube3d
@ Pagyra:
I'm thinking on improving particles system. If would manage to find a way to increase the performance... probably I would let myself to re-write part of that feature with better effects.
The new crosshair are bit annoying since them looks out of place when you sprays many ammo.There should be a limit for crosshair sprite scale like in CS1.6 (or other CS titles).
Crosshair is not just a visual thing. It displays probability of bullets spread. Don't shoot like crazy, it won't increase the size like that. I'm still working on it, probably some weapons still have too much recoil.
This is video preview for my version of de_aztec map and as you can see there are many bugs with images(strange pixel noise, some used images appear in unmarked places.
Env_Image and Env_Sprite is visible through walls and have visual bugs, more than this some of it is slightly change its scale and location.
Env_Cube3D сan not be turned on or off.
@ Pagyra: This is not the right thread for ideas or criticism on things which have been like this forever already. This thread is for the pre-release only and especially for fixing existing bugs.
As stated several times we won't change more stuff for the upcoming 1.0.0.3 release. Therefore new ideas don't make sense in this thread.
So please use the Ideas for CS2D - READ THE FIRST POST (OP)! if you want to suggest new ideas so they are found again later. I don't want ideas to be spread all over the forum in random places.
Apparently, I managed to run the pre-release on my Macbook laptop (MacOS platform) by using an application called Wine. It's not a virtual machine but it DIRECTLY opens Windows files without a hassle. Thank god that application exists. Otherwise I would be screaming in agony and blaming myself for not having a Windows computer.
I noticed that when going full-screen on my Macbook, the game's menu screen reverts back to the original 4:3 resolution. In-game doesn't fix the problem. When I open the menu using ESC, 25% of it overlaps downwards, causing some few buttons like the Disconnect menu and Cancel to be hidden. The in-game's resolution however is 16:9 but the quality is so crappy. The edges are not smoothed out.