I wanted to send a small loop of music (610kb) in ogg file format to keep it smaller.
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File size exceeds client size limits
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I wanted to send a small loop of music (610kb) in ogg file format to keep it smaller.
I highly recommend to not put music loops on your server. Will lead to a better world for everyone
![](img/smiles/heart.gif)
And yes, the majority of players won't hear your music if it's bigger than 250 kbs.
![user](img/i_friend.png)
I crushed down the bit rate so it was just under the limit while still being listenable. Trying to think of other ways to reduce the download size if I plan to add more.
![](img/smiles/wink.gif)
From my experience people tend to (illegally) fill their servers with random licensed/chart music and to randomly annoy people with it. E.g. by making it play via say-commands or stuff like that. A truly horrible idea.
![user](img/i_friend.png)
I'm thinking I could just use 2-3 drum samples and script them to play in time, a few melody loops over the top and maybe one or two extra sounds. It would bring the total size down to about 1/10th of what it would otherwise be. Would it all stay in time?
It would be funny if I could incorporate sounds included in cs2d with it to reduce it even further.
![cs2d lua cmd](img/i_codehelp.png)
![user](img/i_friend.png)
I don't suppose there's any way to pause and resume playing files?
I could just stop playback if their ping goes above a certain amount. This is going to be weird to work out, I'm not sure how I can force my ping higher to test it.
edited 1×, last 02.12.17 02:42:50 pm
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