2. failure: currentid() only gives the editor id, not the definition id wich is required for animate
3. failure: animate only works with units.
### Satis Developing id=500 name=Satis Developing group=sign icon=gfx\desk.bmp model=gfx\gfx_anw\Satis_dev.b3d health=100 mat=wood script=start on:preload { loadani "500",2,6; } on:start { animate currentid(),2,6,6,1; } script=end
script=start 	process "Crafting Iron Hammer",10000; 	timer "self",9000,1; on:timer { speech "positive"; 	 event "hammercombi",0,0; 	 msg "I successfully made a better hammer",3; 	 msg "Stone Hammer is broken",4; 	} script=end
on:combinationhammer { speech "positive"; event "hammercombi",0,0; msg "I successfully made a better hammer",3; msg "Stone Hammer is broken",4; }