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Englisch Skills & Building Description + modelling question

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alt Skills & Building Description + modelling question

xweetok59
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Where can i change skills? I don't mean the skill info's but like what level requires to make something and such things.

And where can i change the description of an building? With building i also mean things like a campfire.

And about the modelling, can someone kinda explain me how it works with modelling if i want to make a new item?
2× editiert, zuletzt 29.12.10 18:43:00

alt Re: Skills & Building Description + modelling question

Hurri04
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xweetok59 hat geschrieben
Where can i change skills? I don't mean the skill info's but like what level requires to make something and such things.

go into the sys-folder of Stranded 2 and open the game.inf file.
you'll find what you are looking for at the botom of the file.

xweetok59 hat geschrieben
And where can i change the description of an building? With building i also mean things like a campfire.

for this you also have to look into the sys-folder but these descriptions are written in the objects.inf files.
while the "objects.inf" file itself is just a list of all existing objects in the game you'll find the certain objects you are looking for in there pretty fast when using the search function (Ctrl+F) and so you'll also find the more specific files where the definitions of the objects are, e.g. "objects_buildings.inf"

xweetok59 hat geschrieben
And about the modelling, can someone kinda explain me how it works with modelling if i want to make a new item?

if you want to create a new item you have to get a 3d modelling program. there are some which you can get for free and for others you have to pay.
free ones are "Blender", "DeleD", etc. and one of those you have to pay for is "Milkshape3d" which is the only one I know so far of these you have to pay for because I use it myself and it is really good.
however, you have to learn how to use the chosen program, each one is different, but once you got it you'll need a few tries to learn how it works.
and after you created a new model for the new item you have to export it either into a ".b3d", ".3ds" or ".x" file.
but .3ds doesnt support animations for units and it sometimes has problems with textures and as far as I know no one really uses .x.
once you exported the model you have to write a new definition for it, like those others in the definition files in the sys folder.
it's easy to learn how it works by simply having a look at the already existing definitions.
and basically that's it. you might want to create an icon for the new item/object/unit but that's less of a problem.

alt Re: Skills & Building Description + modelling question

xweetok59
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Thanks, and by the way. About the metal rock, the iron rock. Does it have a skin that makes the points grey to show it's an iron rock? If not, how does it get grey? And like how are the points of the gold ore made kinda yellow-brown (gold colour)?

alt Re: Skills & Building Description + modelling question

Hurri04
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well, you can attach a texture to a model in a 3d modelling program after creating that model.
of course you can also edit the texture of an existing model with a texture.

further there is the possibility to attach simple colours to models but that's rather used less often because there is much more freedome in designing when using textures instead of plain colours.
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