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Englisch Counter Strike: Sourcelike 2D [GOLD] by Blazzingxx

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alt geschlossen Counter Strike: Sourcelike 2D [GOLD] by Blazzingxx

SQ
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Hello.
Before 2 months started new mod. "CSS2D [GOLD]"
(FREEWARE)

Completed features:
{New} Detailed new teams with discriptions.
{New} menus.
{New} More curson.
{New} Buying menus. (Every item or weapon have discription)
{New} more sounds. (More actions have sound)
{New} Console.
{New} Weapons. Include Galil and famas of corse.
{New} Hud. Include weapons hud.
{New} more Radio menus witch are more detailed.

Almost completed features.
{New} Map editor.
{New} zombie [ultimate] mod witch is very different with CSS2d [GOLD]
{New} Score board.

Planning :
Much more...

Screenshots and other media is here:
http://www.fpsbanana.com/games/media/2952

More information you can find here:
http://www.fpsbanana.com/games/2952
And here:
http://www.fpsbanana.com/studios/21537

In this treat you can suggest or just ask about this mod.
Thanx.
8× editiert, zuletzt 19.02.09 18:39:47

alt Isnt released

SQ
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It isnt finished yet. Sorry:(
But this month I will release atleast small demo version

alt CSS2d [GOLD] maps

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FME4Y_CQC hat geschrieben
man, that just like the copy of 2d
[only de_dust as i know]

About map:D
For screenshot I am using simple old map.
Just New CSS2d {GOLD} maps is nearly finished.
You wont see them until release:D
1× editiert, zuletzt 16.02.09 16:06:23

alt Re: Counter Strike: Sourcelike 2D [GOLD] by Blazzingxx

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Source is an Engine, not a Name of a Game.
Valve wont name it Counter-Strike 3.
The Nickname is CS Source or CSS.
And no CS2D Mod can give one Mod the Source Engine.
You can call it CS2D: Sourcelike.

Many people says you mod looks good, but it only looks like CSS, i think we must use the Sourcecode of CS2D for Games like Team Fortress, Unreal tournament, or maybe Grand Theft Auto Games.

Result: Nice Style, but you can use you B3D Skills for usefull Modifications.

alt Re: Counter Strike: Sourcelike 2D [GOLD] by Blazzingxx

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Quake-Ranger hat geschrieben
Source is an Engine, not a Name of a Game.
Valve wont name it Counter-Strike 3.
The Nickname is CS Source or CSS.
And no CS2D Mod can give one Mod the Source Engine.
You can call it CS2D: Sourcelike.

Many people says you mod looks good, but it only looks like CSS, i think we must use the Sourcecode of CS2D for Games like Team Fortress, Unreal tournament, or maybe Grand Theft Auto Games.

Result: Nice Style, but you can use you B3D Skills for usefull Modifications.

I caled it like this becouse skins huds will like in CSS.

And about source code.
I am using it !!!
Dont you notice that new weapons, hud , Menus,teams,discriptions!!and I will add more features.
and much more!!
I think that this will show more then words!!!
http://www.fpsbanana.com/games/media/view/17936

And!!! THis mod just started!!!
4× editiert, zuletzt 16.02.09 21:37:09

alt Re: Counter Strike: Sourcelike 2D [GOLD] by Blazzingxx

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Wow Blazing, I really like how this looks so far. Keep working on it bro, I think it will turn out to be great. If people have bad comments about your work, ignore it and continue, don't let it get in the way. Once again, good job, looks awesome so far.

alt Re: Counter Strike: Sourcelike 2D [GOLD] by Blazzingxx

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Scream hat geschrieben
Wow Blazing, I really like how this looks so far. Keep working on it bro, I think it will turn out to be great. If people have bad comments about your work, ignore it and continue, don't let it get in the way. Once again, good job, looks awesome so far.

People like you inspired me:D

alt Re: Counter Strike: Sourcelike 2D [GOLD] by Blazzingxx

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Ahh, i see MiroslavR maked the Code.
I know it looks good, but it is still Counter-Strike,
i can make a CS 1.6 Sourcelike Mod too, but nobody will play it. Something else: I find CS 1.0 better than 1.6 and Source (only an info).
And this should also be called:
It is no matter if it looks like CSS or CS 1.6.

The best is the Code, MiroslavR has done him.
You can ignore this, but it will not help you. AND NO ONE CANNOT CHANGE MY OPINION IN ADDITION

alt Re: Counter Strike: Sourcelike 2D [GOLD] by Blazzingxx

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Quake-Ranger hat geschrieben
Ahh, i see MiroslavR maked the Code.
I know it looks good, but it is still Counter-Strike,
i can make a CS 1.6 Sourcelike Mod too, but nobody will play it. Something else: I find CS 1.0 better than 1.6 and Source (only an info).
And this should also be called:
It is no matter if it looks like CSS or CS 1.6.

The best is the Code, MiroslavR has done him.
You can ignore this, but it will not help you. AND NO ONE CANNOT CHANGE MY OPINION IN ADDITION

Ranger, I haven't even touched his code yet. I was just too busy to do anything. Blazzingxx has done the whole additional code to this modification. What's with you, Ranger?

alt Re: Counter Strike: Sourcelike 2D [GOLD] by Blazzingxx

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Quake-Ranger hat geschrieben
Ahh, i see MiroslavR maked the Code.
I know it looks good, but it is still Counter-Strike,
i can make a CS 1.6 Sourcelike Mod too, but nobody will play it. Something else: I find CS 1.0 better than 1.6 and Source (only an info).
And this should also be called:
It is no matter if it looks like CSS or CS 1.6.

The best is the Code, MiroslavR has done him.
You can ignore this, but it will not help you. AND NO ONE CANNOT CHANGE MY OPINION IN ADDITION

Lol.
MiroslavR is right.
Until now all programing things I was creating becouse Miro was busy as he said.
But if he will have time for this I will be very grateful for that.
1× editiert, zuletzt 17.02.09 20:24:15

alt Re: Counter Strike: Sourcelike 2D [GOLD] by Blazzingxx

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MiroslavR hat geschrieben
What's with you, Ranger?


Yea I find it weird that he's pissed because Blazzing used "Source" in the game title...

@Blazzing, I have some suggestions if you don't mind.

1. Make the HUD transparent instead of keeping it opaque.

2. Not a major problem, but you could find a better text to use.

3. IDK if it is possible, but if it is, you should add like a minimap to the radar, like in CS:S.

4. IDK if this is possible either, but if it is, you should make the crosshair an animation, so when u click to shoot it like spreads out little by little, and then when u stop it goes back to its normal size, like in the 3D CS.
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