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naja jedenfalls klappt es jetzt danke für die antworten
addhook("kill","pb_kill") function pb_kill(killer,victim,weapon) 	if (os.clock()-pb_timer[killer])>30 then 		pb_level[killer]=0; 	end 	level=pb_level[killer] 	level=level+1 	pb_level[killer]=level 	pb_timer[killer]=os.clock() 	if (pb_fblood==0) then 		pb_fblood=1 		parse("sv_sound \"public/firstblood.wav\""); 		msg ("©255255255"..player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!@C") 	end 	if (weapon==51) then 		parse("sv_sound \"public/nade.wav\""); 		msg ("©255255255"..player(killer,"name").." NADE "..player(victim,"name").."!@C") 	end 	if (weapon==50) then 		parse("sv_sound \"public/knife.wav\""); 		msg ("©255255255"..player(killer,"name").." HUMILIATED "..player(victim,"name").."!@C") 	else 		if (level==1) then 		elseif (level==2) then 			parse("sv_sound \"public/doublekill.wav\""); 			msg ("©255255255"..player(killer,"name").." made a Doublekill!@C") 		elseif (level==3) then 			parse("sv_sound \"public/triplekill.wav\"") 			msg ("©255255255"..player(killer,"name").." made a Triplekill!@C") 		elseif (level==4) then 			parse("sv_sound \"public/multikill.wav\"") 			msg ("©255255255"..player(killer,"name").." made an MULTIKILL!@C") 		elseif (level==5) then 			parse("sv_sound \"public/ultrakill.wav\"") 			msg ("©255255255"..player(killer,"name").." made a ULTRAKILL!@C") 		elseif (level==6) then 			parse("sv_sound \"public/monsterkill.wav\"") 			msg ("©255255255"..player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!@C") 		elseif (level==7) then 		parse("sv_sound \"utsfx/godlike.wav\"") 			msg ("©175174173"..player(killer,"name").." is GODLIKE!@C") 		 		else 			parse("sv_sound \"public/unstoppable.wav\"") 			msg ("©255255255"..player(killer,"name").." made a UNSTOPPABLE! "..level.." KILLS!@C") 		end 	end end
addhook("kill","pb_kill") function pb_kill(killer,victim,weapon) if (os.clock()-pb_timer[killer])>30 then pb_level[killer]=0; end level=pb_level[killer] level=level+1 pb_level[killer]=level pb_level[victim]=0 pb_timer[killer]=os.clock() if (pb_fblood==0) then pb_fblood=1 parse("sv_sound \"public/firstblood.wav\""); msg ("©255255255"..player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!@C") end if (weapon==51) then parse("sv_sound \"public/nade.wav\""); msg ("©255255255"..player(killer,"name").." NADE "..player(victim,"name").."!@C") end if (weapon==50) then parse("sv_sound \"public/knife.wav\""); msg ("©255255255"..player(killer,"name").." HUMILIATED "..player(victim,"name").."!@C") else if (level==1) then elseif (level==2) then parse("sv_sound \"public/doublekill.wav\""); msg ("©255255255"..player(killer,"name").." made a Doublekill!@C") elseif (level==3) then parse("sv_sound \"public/triplekill.wav\"") msg ("©255255255"..player(killer,"name").." made a Triplekill!@C") elseif (level==4) then parse("sv_sound \"public/multikill.wav\"") msg ("©255255255"..player(killer,"name").." made an MULTIKILL!@C") elseif (level==5) then parse("sv_sound \"public/ultrakill.wav\"") msg ("©255255255"..player(killer,"name").." made a ULTRAKILL!@C") elseif (level==6) then parse("sv_sound \"public/monsterkill.wav\"") msg ("©255255255"..player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!@C") elseif (level==7) then parse("sv_sound \"utsfx/godlike.wav\"") msg ("©175174173"..player(killer,"name").." is GODLIKE!@C") else parse("sv_sound \"public/unstoppable.wav\"") msg ("©255255255"..player(killer,"name").." made a UNSTOPPABLE! "..level.." KILLS!@C") end end end