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old New mod(thats all i can say now)

Vibhor
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Atlast I am creating a sim mod with a few realistic items

Item list (till now)

•Toothbrush
if combined with tooth paste will remove fatigue and restore thirst

•Toothpaste
See above

•Currency
Its currency of sim world all the buildings will be made by this

•Share market Papers
Used for trading and making easy money

•Bank receipt
As the weight of the currency will be at least 10grams
this bank receipt will be traded for money and will have
-1 grams of weight

•Land papers
get real you will now be living in a city so no more free land one paper cost 300 currency(which will not be easy to earn)

Buildings(till now)

•Fort
Your new house will cost 1000 currency and 1 land paper

•Bank
Yes,a bank it will produce a bit of money every 7 days

•Business building
Get civilized this building will make money per day and it will be more than the bank

•Fort gate
Oh i told every thing but forgot this one but how, this building does what it says

•Shower
this will quench your hygiene?

Vehicles(again eh,till now)

•skate board
this will be your plain skateboard

•primitive car
Have to say more?

•Blimp
Thanks to aimeewillbury (sorry if it have any spelling mistake) This buildiing will be not actually not be a building.This is just an object that moves here and there


Thats all till now but I am new at scripting,not so good at modelling and I will probably need help
so plz any kind of help will be appreciated except financial.




Sorry (well nobody cared do they?) i wont do this mod any more because lack of knowledge of scripting so
Mod closed due to lack of knowledge
edited 2×, last 14.07.09 11:02:35 am

old Re: New mod(thats all i can say now)

aimeewilbury
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Well, I'm not too good, but the items go under "items," the buildings go under "objects" and vehicles go under "units." Take a look at the files in the sys folder (use notepad) and look at the formatting, the code and stuff.

old Re: New mod(thats all i can say now)

NP_Beta
COMMUNITY BANNED Off Offline

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omg. i have to rewrite the mod-help in english...
whatever, it is not a good idea (excuse me, i mean its really dumb) to make a mod like this. first, do something by yourself. make 30%-50% and then open a thread. then you will find some good guys to help you.

second: when you cant script, modelling or anything else forget it. nobody will do everything for you. so just forget this idea. it want finish anyway.

old Re: New mod(thats all i can say now)

HudaJan
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Vibhor is right spf. Why are you distracting him from modding? We always like people who wants to leasn something new, so please, don't be so offensive.
However, you're right with the first point, making a mod like this is not a good idea vith this knowlenge of modding..
But Vibhor, keep your work up, improve yourself and don't mind people who are demotivating you

old Re: New mod(thats all i can say now)

bezmolvie
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I taught myself and then taught him, and any help he needs he can ask the public, which in turn will give answers, with the Scripting Questions thread as proof. The longer you work on a mod the more you can add and improve it, so it dosen't matter if it sucks in the very begining

old Re: New mod(thats all i can say now)

Vibhor
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can you make or tell me the script of vehicles
and a building that generates an item every day
and one final job do you know how do i change the stats
name like i want to change thirst to hygiene

old Re: New mod(thats all i can say now)

wojtek961
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Vechicle

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id=46 <id number>
name=Cart <name>
group=vehicle <group>
model=gfx\model.b3d <model path> 
icon=gfx\icon.bmp <icon path>
scale=4 <scale>
speed=10 <max speed>
turnspeed=1 <turning time>
health=200 <health>
sfx=voice <sfx file>
mat=metal <material>
behaviour=vechicle <behaviour, must be vechicle to ride>
script=start
	on:use { ride; } <ride>
	on:kill { free "self"; } <disappears when destroyed>
script=end

Add to building script:

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on:changeday {
	find [write here item id],[write here item count];
}

Of course don't rewrite text at <> [] and themselves.
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