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Englisch Pupp3t's Mod v0.12

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alt Re: Pupp3t's Mod v0.12

pupp3tStudios
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You actually made it that far?:3
There were supposed to be 20, but there was an error in the scripts for the "Waves.s2s". At wave 17, there is an incorrect number of "$tokill" (see the Waves.s2s in Tower Defense folder for more info.). I fixed it in the Final version I'm working on.

alt Re: Pupp3t's Mod v0.12

Assassin moder
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@Pupp3t

I ask Mc Leaf it he can edit source code for me and you because:
∗Need zoom
∗Need moving when reload
°Need Fall damage
°Need Sprint + stamina
∗Need moving crosshair in game (because in game didn't shake and etc.)

It's good idea??

alt Re: Pupp3t's Mod v0.12

pupp3tStudios
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Hmmm, but it can take a while. But, the reloading part is there to make it trickier. You have to find a safe place to reload, otherwise you get overwhelmed.
And, I am not sure why would the crosshair would continue to move. Explain please.

alt Re: Pupp3t's Mod v0.12

pupp3tStudios
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That seems pretty interesting. -.-
I saw the lions attacking the sheep in one of McLeaf's videos. And it makes me wonder if I can make the creatures in my mod attack the innocent civilians >.>

alt Re: Pupp3t's Mod v0.12

Andrew890890
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thans for saying that and the the first moder to own up to what they have or have not made btw this is a great mod and if you want any script to make the soldiers shoot the zombie i can help

alt Re: Pupp3t's Mod v0.12

Mesarobert
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A major problem I had with story mode was it being too dark, not being able to see anything. Unless there is some flashlight or flare or something I missed. Other than that I enjoyed Invasion, though there are ways to get around some barriers. Such as in the harvest map you can jump on some boxes to get over the AlleyWay barrier.

alt Re: Pupp3t's Mod v0.12

Vectarrio
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ok, I walked through story mod. I liked it. But I noticed some flaws:
lifting crane was untextured
you can't "use" through weapons, that can be avoided by changing collision (col) setting.
and yeah, I think there must be some kind of tutorial at the beginning, about the flashlight and stuff.
And, I didn't find an MP5 in the story mode. But I did find much ammo.
but, I really liked it.
anyway, can you help with the story for my V666 mod?

alt Re: Pupp3t's Mod v0.12

pupp3tStudios
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Alright! I will help you.
HOWEVER!
The Mp5 was found behind the second APC in a cardboard box.
And think about it. You can't really pick up items when your hands are full. And the crane did have texture. At least, I think so.
So, what do you need help on, good sir?

alt Re: Pupp3t's Mod v0.12

pupp3tStudios
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There WAS a demo. The Alpha version. I then proceeded to upload the full version. I guess the title is a bit too much.

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lucas is stranded
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I finished the game and I really like the final project, stranded 2 might not be too combat-based but you did a really good job with this.


Looking foward for some maps with this mod, lots of buildings and textures.


Something I'm kinda sad about it are the cars, it could have at least one more car so the city wouldn't look so repetitive.


Your mod is my second-favorite stranded 2 mod, kidnap being the first and extension mod the third.


Edit: I almost forgot, wtf is that girly tentacle-armed thing that you have to fight in that bizarre land full of spikes? I was playing this mod in the middle of the night and I can say fighting that thing was the most bizarre experience I had in the entire mod, and this is coming from a guy that finished the mod without cheating or knowing about the flashlight.
1× editiert, zuletzt 14.08.11 04:58:53
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