Pupp3t's Mod v0.12
274 replies In the map BEFORE that one, which the Asylum level with the doctor, the Doctor mentions a "C.G.S module". It's pretty much a rogue virus. The bizarre land was actually your MIND. It was controlling your mind and making the land in its image, so you had to go in and kill it.
(I have an overactive imagination.)
(I have an overactive imagination.)

I see...
I just noticed that the plane in your mod is actually a guy bombing the ground, were you going to add that into some part of your mod or it's just a nice plus like the gatling gun in kidnap mod?
I just noticed that the plane in your mod is actually a guy bombing the ground, were you going to add that into some part of your mod or it's just a nice plus like the gatling gun in kidnap mod?

It's just an extra bit I made, just for the heck of it. The Robot is another extra bit as well. I did not really use it

I love the beginning. The camera moving through the room, dimmed light, the music.
I thing you made a great atmosphere.
I thing you made a great atmosphere.

New version of "Kidnap mod" I'm sorry to everyone who asked me for permission to use my stuff by PMs, I hadn't been online for a long time. Anyone can use it without permission

I like the part at the city where a vomiteer jumps at you if you open the hatch of the 2 story house... Shame there's only a common item in the cardboard box tough...
Also, I moved most of your units and enterable buildings/furniture into my main stranded game folder (for personal use, obviously).
I made the queen spawn some spiders every 24hs, kinda like a moving lion stone
Also... What were you going to do with the WTFboom sfx that it's in the mod's sound file?
Also, I moved most of your units and enterable buildings/furniture into my main stranded game folder (for personal use, obviously).
I made the queen spawn some spiders every 24hs, kinda like a moving lion stone

Also... What were you going to do with the WTFboom sfx that it's in the mod's sound file?

OH that... Uh..
That was to be used in a scene when they show the bombing of the city so that no evidence is left.
The airplane man was to be used for that sequence. As the bomb falls, the sound plays.
WTF -bomb touches a zombie's head in sequence- BBOOOOMMMMM! -city is leveled-
However, I cut the scene. So, the WTF Boom sfx is to stay there forever
And that's cool
The Queen spawns babies. Although I was to change the model of the spiders. Oh well :3
@HudaJan: Thanks for commenting on the ambient effects.
That was to be used in a scene when they show the bombing of the city so that no evidence is left.
The airplane man was to be used for that sequence. As the bomb falls, the sound plays.
WTF -bomb touches a zombie's head in sequence- BBOOOOMMMMM! -city is leveled-
However, I cut the scene. So, the WTF Boom sfx is to stay there forever

And that's cool

@HudaJan: Thanks for commenting on the ambient effects.
Good to know your still working on this! I'm downloading the new version now
owner of "Eagle mod" and "Survival Stories mod" and Halo Mod for stranded 2. Also make games, http://www.unrealsoftware.de/forum_posts.php?post=249591#jn
I have a random question: Why did you make so many scripted doors in adventure mode instead of making the doors work like in v666's house?
I understand it would take a lot of time to make an interior for some of these huge buildings but wouldn't a door/wall (like the asylum door) that opens be easier than an open door and a closed door?
Boy, do I like to ramble about doors...
I understand it would take a lot of time to make an interior for some of these huge buildings but wouldn't a door/wall (like the asylum door) that opens be easier than an open door and a closed door?
Boy, do I like to ramble about doors...
Well, on some doors, they are "locked", and others were just "forced open". And so, that may be for the door dilemma.
Yes, you seem to ramble about a structure of a household that opens as you twist and push/pull a doorknob


I found few bugs 
First: I can't finish 4 map (Bug in map script :/)
Second: Animated models in hand are shaking and that looks ugly
Third: Crane didn't have a texture! Did you add texture into gfx directory or somewhere else?
I download mod from The link in first post and try repair that bugs!!

First: I can't finish 4 map (Bug in map script :/)
Second: Animated models in hand are shaking and that looks ugly

Third: Crane didn't have a texture! Did you add texture into gfx directory or somewhere else?
I download mod from The link in first post and try repair that bugs!!
Dude. I think you need new mapper for your game. And fast.
I know. Storyline is good, models is good...average, but 1st level..it`s ugly!
I know 5 places where you can jump from map w/o change player settings.
PM me if u rly need that
I know. Storyline is good, models is good...average, but 1st level..it`s ugly!

PM me if u rly need that
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
It's true, I recommend adding invisible collision walls, that's the easiest way
New version of "Kidnap mod" I'm sorry to everyone who asked me for permission to use my stuff by PMs, I hadn't been online for a long time. Anyone can use it without permission

I too agree with HudaJan Add from first side invisible wall and from second side Visible texture for moving that "wall"
Hmm. Alright, I'll see if I can create another "story mode", with the addition of the invisible collisions.
I have been away from this site for a while, and when I came back, I found this mod to be complete! Downloaded it and love it. Nice work!

Thank you, Jesterhead! Of course, this may seem to be finished. Another version of the Pupp3t Mod is in production... Pupp3t Mod 2.0!
More items, units, objects, and more maps as a NEW story mode.

More items, units, objects, and more maps as a NEW story mode.