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old Re: 0.1.1.8 pre-release

phihung940
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Cool version... some thing i want to tell:

1) Why the Env_NPC not have some optional?? Some easy option like: Respawn (Respawn time) , Friendly or Enemy of CT or T or both, Damage , Heath , Speed.
2) The "Warning box" when exit editor , quit ... is to BIG
3) You Allow user to creat they own NPC
4) 4 Zombie skin for 4 T's sprites , because we have t1,2,3.bmp so... if use 1 skin ... Player cant have any choise to change they skin.
5) Font a little biger... should like the old version
6) In this version, bot is ... noob ?
edited 1×, last 19.08.10 07:42:54 am

old Re: 0.1.1.8 pre-release

Loooser
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DC already said: (as reminder)
DC has written
dear god.. I GOT IT! you all want Lua scriptable npcs / custom npcs / MOAR npcs / npc settings etc.
stop repeating it please
I don't want to comment it now. maybe some of these things will be realized.


@DC
Awesome*30
i realy love the Super supply
it will be great fun to play construction with armor and rpg
very nice idear

old Re: 0.1.1.8 pre-release

StirlizZ-Fapicon
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@DC
1. Anyway need MORE env_NPC functions case not all know scripts.

2. Anyway you change something with fonts, may be you can find distinctions behind font in version 1.1.5 and version 1.1.6 ?

old Re: 0.1.1.8 pre-release

Vectarrio
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Fapicon has written
@DC
1. Anyway need MORE env_NPC functions case not all know scripts.

2. Anyway you change something with fonts, may be you can find distinctions behind font in version 1.1.5 and version 1.1.6 ?

DC has written
again: no suggestions please. I'll remove and ignore all suggestions which are posted here. I'll not add additional new stuff to 0118!

old Re: 0.1.1.8 pre-release

_oops
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Npc Bugs - when u build tings u can see construction site .

but npc following , and u build tings , Npc stuck at there and
can't find us , and turret can't kill npc , don shoot , gate field too , env_hurt is no work to npc , teamgate too, and can't join at portal , teleport , can pass obstacle (is that jump ? lol)

end

old !!!

Kostyan1996
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Hi all!
How to change speedmod, damage, weapon of NPC?

old Re: 0.1.1.8 pre-release

SQ
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Impatiently, I was waiting for this.
Great job, even thought bots became worse by using standard script.

For CS2D improvements, this might fit the topic.

Before summer break, I was working on game engine concept, which had marvelous outcome.
Yesterday I made Lua script which exports and generates shadows & lights layer for CS2D.
Shadow & Lights application is written in BlitzMax & Lua.

If someone has interest in this, I might continue to develop it for CS2D.

IMG:https://img230.imageshack.us/img230/9404/graphicsk.png

old Re: 0.1.1.8 pre-release

Vectarrio
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GrandMyth has written
Impatiently, I was waiting for this.
Great job, even thought bots became worse by using standard script.

For CS2D improvements, this might fit the topic.

Before summer break, I was working on game engine concept, which had marvelous outcome.
Yesterday I made Lua script which exports and generates shadows & lights layer for CS2D.
Shadow & Lights application is written in BlitzMax & Lua.

If someone has interest in this, I might continue to develop it for CS2D.

IMG:https://img230.imageshack.us/img230/9404/graphicsk.png

I have interest!

old Re: 0.1.1.8 pre-release

SQ
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However, it's not real-time light & shadows.
Cannot be updated if wall is moving, because it's not based on polygons.

More info, you can select light size, x, y, color (r,g,b)
In lua script you shall write like this:
1
2
createlight(0,0,220,255,255,0)
createlight(600,0,220,0,255,0)

createlight(X,Y,SIZE,RED,GREEN,BLUE)

Also there are some globals like:
SHADOWALPHA (0 - 255) - area which is no effect by light. 0 Black, 255 - transparent.
LIGHTALPHA (0 - 1) - just simply applies alpha of light layer.

old Re: 0.1.1.8 pre-release

senar
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DC has written
but what you can do is reporting (new and unknown) bugs


i found a bug:
take a rpg luncher and hit the zombie or headcrab and nothing will happend.
i don't know if this bug know or unknow.

old Re: 0.1.1.8 pre-release

Crazyx
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senar has written
DC has written
but what you can do is reporting (new and unknown) bugs


i found a bug:
take a rpg luncher and hit the zombie or headcrab and nothing will happend.
i don't know if this bug know or unknow.

I also noticed that while testing my • Zombie Sandbox map. They wouldn't fucking die, LoL.
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