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old A few questions concerning Stranded II

Shagabash
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Hi, I'm relatively new to Stranded 2, and I'm currently making a large map. I have a few questions. If this is the wrong forum or something, please tell me.

1: I made a buildings tree for all of the normal buildings, so you can see how to get each one. Is that something that I could post?

2: In the folders, I can't find where a unit uses it's skin. I want to be able to change that, but I can't find how, if it's possible.

3: (this isn't really related to Stranded, but...) I realize that this site is German, with some English-speakers like me. Is there a way to set the site up so I can read what it's saying..? EDIT: Sorry... just figured that out. You gotta click the little flags on the left. They should make those bigger lol.

EDIT: One more thing... it took me a long time to finally figure out how to script people to talk to you. Could I make a simple tutorial on this for beginner scripters like me?

Thanks.
edited 2×, last 01.12.10 01:28:25 am

old Re: A few questions concerning Stranded II

Xaeveax
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1. I don't really know what you are asking. sorry.

2. You can go to the folder called
Stranded II/mods/Stranded 2/gfx/

Thats where all the textures are saved. YOu can then edit them using whatever image editor you want to use. (I like Paint.NET)

3. Good job.

4. Try looking at the stranded 2 official site. There is a list of all the different scripting commands and a simple intro to scripting tutorial.
http://www.strandedonline.de/s2_mods.php


Hope that helps!

old Re: A few questions concerning Stranded II

Shagabash
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Jesterhead37 has written
1. I don't really know what you are asking. sorry.

2. You can go to the folder called
Stranded II/mods/Stranded 2/gfx/

Thats where all the textures are saved. YOu can then edit them using whatever image editor you want to use. (I like Paint.NET)

3. Good job.

4. Try looking at the stranded 2 official site. There is a list of all the different scripting commands and a simple intro to scripting tutorial.

Hope that helps!


Thanks.

As for 1, I mean that I made an image showing all of the buildings in a tree form. For example, at the top is hut and tent. Than there are lines below that to the buildings you can make once you build a hut or tent. It's very simple, yet very useful (especially for beginners.)

2: Yes, I know, I've been through all of the folders. What I want to know is where an object sets its skin. I found where it sets its model and its icon, but not its skin.

4. Ok... but I don't really need help; I was just wondering if I could post a tutorial on AI chatting.

old Re: A few questions concerning Stranded II

Xaeveax
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1. Oh I see. I don't know. You will have to ask an admin or something. I can see how that would be good though.

2. OH I see. um. I think its in the model itself. You need to edit the actual 3d model... that or make a new skin with the same name and make the definitions of the object or unit pick up its model from wherever you have saved the skin. (I made a new folder in the gfx folder for that purpose. Just make sure the model and skin are saved in the same spot.)

So... you should make a new folder, lets just say it will be called textures. Then copy paste the model and its texture picture and icon into that folder. then in the script definitions for that object, write... (pretend its a tree)

model=gfx\textures\tree.b3d
idon=gfs\textures\tree.bmp (or whatever the icon is named)

Just make sure the texture is the same size and name as it was, and is in the same folder as the model.

4. Again, best ask someone with more authority.

old Re: A few questions concerning Stranded II

Shagabash
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Jesterhead37 has written
1. Oh I see. I don't know. You will have to ask an admin or something. I can see how that would be good though.

2. OH I see. um. I think its in the model itself. You need to edit the actual 3d model... that or make a new skin with the same name and make the definitions of the object or unit pick up its model from wherever you have saved the skin. (I made a new folder in the gfx folder for that purpose. Just make sure the model and skin are saved in the same spot.)

4. Again, best ask someone with more authority.


2. Ah, I see. I'm not exactly sure what you mean... do you mean I should make a copy of the model and a copy of the skin and put them in another folder?

old Re: A few questions concerning Stranded II

Shagabash
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Thanks! That's very helpful. Hm... now I can make a black proffessor! Muahahah! Or... maybe a pink velociraptor?

This topic can now be dead, unless someone wants to give a comment about 1 or 4.

old Re: A few questions concerning Stranded II

Xaeveax
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Yup! :p It's also useful to make the textures more detailed. One fun thing to do is make the prof, grandpa, or pirate look like they are dead (using zombie pictures of something) and then setting the alpha definition to alpha=0.3 or something. makes them look like ghosts!

old Re: A few questions concerning Stranded II

Psytechnic
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Shagabash has written
1: I made a buildings tree for all of the normal buildings, so you can see how to get each one. Is that something that I could post?


I think there's a "Guide to Stranded II" where this would fit in perfectly, but the idea is not new. If you take a look at my Stranded II Mod Viewer, it already has this functionality, albeit in a treeview form, but the reason I did this is because the construction tree in the mod viewer is not simply a piece of information stored and displayed, it's created dynamically as you load a mod, so my mod viewer will show you the construction tree of any mod, not just the standard Stranded II.
I think my mod viewer may be very helpful to your future modding. Have a look and let me know what you think.

Shagabash has written
2: In the folders, I can't find where a unit uses it's skin. I want to be able to change that, but I can't find how, if it's possible.


This is a little tricky... You have to find out what images the model is using for texturing and this isn't scripted in game or in plain text, this is actually stored as a relational link in the model itself. You would have to open the model in some form of model viewer/editor and find where it links to the textures and see what the filename(s) are. However, once you have this info, then you can simply copy the model and textures into another folder and edit the textures.

It seems like you have all the rest covered.

old Re: A few questions concerning Stranded II

DannyDeth
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Jesterhead37 has written
Blender can run .b3d files?! I knew about 3ds but not these!

No, lol. I said in my post that you would have to download the model's source to modfy them.

But you can actually just edit the files with wordpad and find the dependencie by searching it ( done this myself before ).

old Re: A few questions concerning Stranded II

Shagabash
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Psytechnic has written
Shagabash has written
1: I made a buildings tree for all of the normal buildings, so you can see how to get each one. Is that something that I could post?


I think there's a "Guide to Stranded II" where this would fit in perfectly, but the idea is not new. If you take a look at my Stranded II Mod Viewer, it already has this functionality, albeit in a treeview form, but the reason I did this is because the construction tree in the mod viewer is not simply a piece of information stored and displayed, it's created dynamically as you load a mod, so my mod viewer will show you the construction tree of any mod, not just the standard Stranded II.
I think my mod viewer may be very helpful to your future modding. Have a look and let me know what you think.

Shagabash has written
2: In the folders, I can't find where a unit uses it's skin. I want to be able to change that, but I can't find how, if it's possible.


This is a little tricky... You have to find out what images the model is using for texturing and this isn't scripted in game or in plain text, this is actually stored as a relational link in the model itself. You would have to open the model in some form of model viewer/editor and find where it links to the textures and see what the filename(s) are. However, once you have this info, then you can simply copy the model and textures into another folder and edit the textures.

It seems like you have all the rest covered.


1: That sounds very cool... I think since there is such a thing I won't think about posting a basic image. Where can I find it?

2: I can't do modeling... so the way that Jester taught me works well.

Thanks for the info everyone! I like helpful forums.

old Re: A few questions concerning Stranded II

Psytechnic
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Shagabash has written
1: That sounds very cool... I think since there is such a thing I won't think about posting a basic image. Where can I find it?


My application is hosted off Megaupload for now, but once I have finished it (And I am quite close to that) it will be available for download from here. The project thread is available by simply clicking the "Stranded II Mod Viewer Creator" banner in my signature. That will take you to the thread with all the links and past information. It has been coded in C# using .Net v4.0 (A Microsoft programming framework) which you will need to have installed for my program to run (there's a link in the project thread to take you to the download).

If in doubt, at this moment in time:
1: Download .Net 4.0 and install it.
2: Download Stranded II Mod Viewer 4.0.0.1 and run it.
3: Select the "sys" folder of your mod. (For example "C:\Program Files\Stranded II\mods\Stranded II\sys")
4: Wait for the mod to be loaded and then click on the "buildings" tab. The building tree is on the left.

old Re: A few questions concerning Stranded II

Yamaxanadu
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1.Useless , The building tree isn't hard , you just build shit to get more shit , there's no certain path

2.in the GFX folder , Just look under the name of the Gfx , and it should tell you the Name of the Unit it's linked to

3.That Flags

4.There's a Scripting Tutorial on the Stranded II website , it should answer most of your questions

old Re: A few questions concerning Stranded II

Psytechnic
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Wriggle has written
1.Useless , The building tree isn't hard , you just build shit to get more shit , there's no certain path


To you, maybe, but to many others, this is helpful and there certainly is specific paths to build certain buildings. Your brash response and uneducated rhetort is just another example of your continued flame and spam of this forum for no other reason than to demoralise the people and devalue the information that is shared here. This was completely uncalled for... as per usual...

Wriggle has written
2.in the GFX folder , Just look under the name of the Gfx , and it should tell you the Name of the Unit it's linked to


He asked to find out which textures are linked to models. This information is not available in any of the scripts and is held soley in the model file itself.

Wriggle has written
3.That Flags


He already edited his post before you posted (a few days ago) stating that he had seen the solution and posted how he did it.

Wriggle has written
4.There's a Scripting Tutorial on the Stranded II website , it should answer most of your questions


He wasn't asking for information on how to script, he was asking if he should/could put up a tutorial to help new people how to script. However, as you state, there is already a great repository of information on the main website, but this has already been stated by JesterHead37.

So can I ask, what exactly was your contribution to this conversation other than spite and scorn? I'm not really interested in your answer, I just wanted you to consider you contributions to this community more carefully...

On a completely separate and more important note: (The reason for my post)
Shagabash, it seems you have a lot of love for this game and a strong will to help other people become more involved in development. If you have any problems with my application or if there is any way I can help with scripting or your further enducation in developing Stranded II modifications, feel free to message me. I visit (usually) at least once a day and I am more than happy to help people who want to be helped.

old Re: A few questions concerning Stranded II

Shagabash
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I downloaded what you said. The mod viewer is excellent... you are a dedicated fan, and sure know how to program.

Psytechnic has written
there is already a great repository of information on the main website


I'm not sure where you are talking about. The only english help about scripting that I've found is the 5 tutorials... there's a lot more to be explained.

Psytechnic has written
Shagabash, it seems you have a lot of love for this game and a strong will to help other people become more involved in development. If you have any problems with my application or if there is any way I can help with scripting or your further enducation in developing Stranded II modifications, feel free to message me. I visit (usually) at least once a day and I am more than happy to help people who want to be helped.


Well, I am new to this game, but I have become addicted to it already. I like scripting, and I think others would too if they knew how, so yes, I think helping others out is a good thing to do. I've been the one who's needed help so far though.

About your mod... it worked perfectly except for one thing: when I clicked the escape button on the top right, there was an error that repeated a few times, and then the program crashed. If you'd like, I'll do it again and show you it.
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