BECAUSE me and my bro are making halo reach mod!
its going to have all weapons form halo reach amd map
whattosave = {}
addhook("ms100","save_whattosave")
function save_whattosave()
for id = 1,32 do
if (player(id,"exists")) then
whattosave = player(id,"score") -- change it to what u want to save
end
end
end
addhook("say","save_savegame")
function save_savegame(id,t)
if t=="!save" then -- Type !save to save
if (player(id,"usgn")>0) then
msg2(id,"©255255255SuccesFully Saved!")
io.output(io.open("sys/lua/users/"..player(id,"usgn")..".txt","w+"))
io.write(whattosave)
io.close()
return 1
else
msg2(id,"©255000000Failed to read your US ID")
return 1
end
end
end
addhook("leave","save_autosaveleave")
function save_autosaveleave(id)
for id = 1,32 do
if (player(id,"exists")) then
if (player(id,"usgn")>0) then
io.output(io.open("sys/lua/users/"..player(id,"usgn")..".txt","w+"))
io.write(whattosave)
io.close()
return 1
end
end
end
end
addhook("minute","save_autosavemin")
function save_autosavemin(id)
for id = 1,32 do
if (player(id,"exists")) then
if (player(id,"usgn")>0) then
msg2(id,"©255255255Auto Saved *Every Minute*")
io.output(io.open("sys/lua/users/"..player(id,"usgn")..".txt","w+"))
io.write(whattosave)
io.close()
return 1
end
end
end
end
addhook("spawn","save_loadspawn")
function save_loadspawn(id)
if (io.open("user/"..player(id,"usgn")..".txt")~=nil) then
msg2(id,"©255255255SuccesFully Loaded")
for l in io.lines("sys/lua/users/"..player(id,"usgn")..".txt") do
value = tonumber(l) -- This is the value to get ur score use " parse("setscore "..id.." "..value) "
end
else
msg2(id,"©255000000Failed to load")
end
end