Bomb spawn:
All T to spawn with bomb equipped
Trail:
Secound 1:08
if press f2 then menu with "Trail|>" then there will be "On|>,Off|>"
Pls help
addhook('startround','impossibru') function impossibru() 	for i = 1, 32 do 		if player(i, 'team') == 1 then 			parse('equip '..i..' bombid') 		end 	end end
image_name="gfx/shadow.bmp" image_fadetime=1000 addhook("serveraction","_serveraction") addhook("menu","_menu") addhook("ms100","_ms100") addhook("leave","_leave") addhook("die","_die") trails={} images={} function _serveraction(id,action) 	if action==1 then 		if trails[id]==true then 			menu(id,"Trail,(Trail On),Trail Off|>") 		else 			menu(id,"Trail,Trail On|>,(Trail Off)") 		end 	end end function _menu(id,title,button) 	if title=="Trail" then 		if button==1 then 			if trails[id]==nil or trails[id]==false then 				trails[id]=true 				msg2(id,string.char(169).."000255000Trails have been activated.") 			end 		elseif button==2 then 			if trails[id]==true then 				trails[id]=false 				msg2(id,string.char(169).."255000000Trails have been deactivated.") 			end 		end 	end end function _ms100() 	for i=1,32 do 		if trails[i]==true and player(i,"exists")==true and player(i,"health")>0 then 			local img=image(image_name,player(i,"x"),player(i,"y"),0) 			table.insert(images,{img,image_fadetime}) 			tween_alpha(img,image_fadetime,0) 		end 	end 	for index,img in ipairs(images) do 		if img[2]<=0 then 			freeimage(img[1]) 			images[index]=nil 		else 			images[index][2]=img[2]-1 		end 	end end function _leave(id) 	trails[id]=false end function _die(id) 	trails[id]=false end