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Englisch Ideas for CS2D - READ THE FIRST POST (OP)!

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alt wichtig Re: Ideas for CS2D - READ THE FIRST POST (OP)!

EngiN33R
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The banhammer cometh. People posting pointless replies and forbidden ideas have been banned and will be banned. If you can't see the big red text telling you to read the bloody rules - it's your fault.

Also, from now on, I'm implementing harsher rules into idea threads - for your own sake. If you want your ideas read and taken into consideration, follow them. I don't want to see another thread where more than half of the 1.5k posts were rubbish.

• You must only post ideas in the idea thread.
• You must only post ideas that are not in the black list in the idea thread.
flame All posts that are not ideas - that is, replies to other ideas, spam and off-topic posts - or are ideas listed in the black list will be removed.
flame All posts that contain ideas along with things that are not ideas (see above) or ideas listed in the black list will be stripped down to only contain acceptable ideas.
flame Should you violate the above rules repeatedly, a temporary ban will be issued to you with its duration depending on the gravity and the frequency of broken rules.

I am also adding bug fixes to the list of things that are forbidden to suggest. There's the bug thread for that.

EDIT: The amount of posts was cut in half when I removed all posts that were not ideas - 6 pages turned to 3. That saved 50% of the time for DC to look through actual ideas and not rubbish off-topic and various other posts.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Gaios
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> More flares
      ∗ red
      ° green
      ° blue
      ° yellow

user Gaios hat geschrieben
      ∗ This is the second idea [less important]
      ° The first idea, a little lower
2× editiert, zuletzt 16.08.12 22:23:24

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Suprise
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new tile type!
wall with obstacle.

You can throw grenades through on that tile, but can't shoot through.

Spoiler >

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Gaios
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CHANGED
HTML in serverinfo.txt eg.:
      • (b) text (/b)
      • (i) text (/i)
      • (u) text (u)
      • (center)          text          (/center)
      • (img) (/img)
      • (color="color") color text (/color)
> () = []

ADDED
Obsalce - w/h shadow in the Env_object
      • Button [...] in Env_object


ADDED
Dead Body
      • If a player die, let him drop his body

ADDED
Edit map
      • Password on the map in the editor

ADDED
Function Env_msg
      • Add button Send only this player

ADDED
Info_BuyZone
      • Buy zone


ADDED
Drop Gas Mask
      • You can drop gas mask

ADDED
Gold Wrench
      • Please, add gold wrench

CHANGED
Sraylogo
      • Spaylogo color image


ADDED
Floor
User Joaopcvcastro >
21× editiert, zuletzt 25.09.12 14:36:36

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

EpicCrisis
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Bots are not counted into the number of players. Instead make it as bot limit. Teleport entities have some special effects for players to see and allow teleports appear and disappear for a time limit.
1× editiert, zuletzt 16.08.12 19:13:12

alt Weapon Attachments...?

Nhugg3t
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How about being able to buy some additional weapon attachments in - game? Like for example: Going to the Buy Menu, and you want a ACOG Scope (Same as AUG) for your M4A1, or AK47?

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

EpicCrisis
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Bots will try to pathfind the player position instead of standing there. For example will be the the path walked by the initial player. Could be useful if players used a teleporter and camp in a small room with only the teleporter as the entrance. Also, is there any way to make bots not lag the server?
2× editiert, zuletzt 25.08.12 16:09:47

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

VADemon
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Make possible to control objects. (Especially turrets and NPC's)

You have these functions in CS2D why shouldn't the world use them?

Shit-O-Thrower >
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