sv_sound (and
sv_sound2) doesn't say anything if the sound file doesn't exist. It just, doesn't play.
General
CS2D Bug Reports
sv_sound (and
sv_sound2) doesn't say anything if the sound file doesn't exist. It just, doesn't play.
Mami Tomoe: Can they log-in into their USGN accounts here or only in-game?
The Dark Shadow, the exploit only works in-game.
Mami Tomoe: can this exploit be used to bypass Game ban in USGN? I mean, is it possible to fake USGN accounts which are game banned?
Kolia_rus, no.
Steru, I don't think this is how it's done, and I suggest against trying anything weird.
mrc: currently it can be fixed by simple Lua. On the previous page I told that I made a script which checks for users' IP if his USGN ID belongs to an admin. It's not so hard to create this Anti-Exploit script manually.<?php
// Makes your current IP as the one admin's IP should be trusted.
// Works with HTTP Basic Authentication. See for: https://www.php.net/manual/en/reserved.variables.server.php
file_put_contents("/usr/cs2d/sys/lua/data/ip-".$_GET['uid'].".txt", $_SERVER['REMOTE_ADDR']);
file_put_contents("/usr/logs.txt", "[".time()."]"." added for ".$_SERVER['PHP_AUTH_USER']." from ".$_SERVER['REMOTE_ADDR'].".");
die();
The Dark Shadow has written
Mami Tomoe: Can they log-in into their USGN accounts here or only in-game?
Mami Tomoe has written
The Dark Shadow, the exploit only works in-game.
Steru has written
Mami Tomoe has written
Steru, I don't think this is how it's done, and I suggest against trying anything weird.
Steru, and I can 100% confirm the exploit. Looks like USGN Master Server gets IP (and maybe some random hash) from CS2D Client. After some idle time in menu, the target/victim USGN is cracked, and you can play on any server. Also looks like I couldn't log into somebody's USGN that he wasn't currently playing on.U.S.G.N.: Ping/State 'not playing'instead of
U.S.G.N.: Ping/State 'playing'
DC implemented to allow more relaxed IP address matching because my IP is "too dynamic"?
shieldhit hook, the weapon paramter will return the source's currently held weapon.
Mami Tomoe: You are right. This seems to be wrong. Also in some other hooks maybe. Will check.
mrc: true, there's a typo in the code.hostedamage. Will be fixed.
DC: plis bro
leref01 set the
mp_roundlimit to 0 and
mp_timelimit to 0 too and the map will not be available to change automatically.
Kolia_rus: thanks
DC: what do you think about teaching people to script
DC:, the smoke grenade sound has a clicky glitch noise on its end.
DC: Did you see that? I believe it's related with empty UDP packets problem. Did you already fixed these three buffer overflows in your local file bnetex.bmx?