slimK: Unfortunately I don't know why this is happening. Therefore I can't fix it.It's the same for all the tabbing/windowed/fullscreen issues...
General
CS2D Bug Reports
slimK: Unfortunately I don't know why this is happening. Therefore I can't fix it.
lelu: launch the game in OpenGL mode.
env_room highlights affected tiles incorrectly when I hover mouse over it's icon while X/Y offset is set (it acts like the offset is not set).
Kolia_rus said:addbind('f6') -- works
if key == 'f6' then -- fails, key returned by key hook is 'F6'
Mami Tomoe has written
DC has written
endround's delay parameter claims to be in milliseconds, yet it's in seconds (I checked).nilwhen there is no delay (I.E. using
restart without parameters).nilif there's no delay in some instances.
endround's hook return value is for the delay parameter and I gave up on trying to figure it out.
DC to figure out.
object returns falsefor the
entityparameter on buildings spawned by
env_building.
inentityzone doesn't work properly with 18 id, Info_NoBuildings.addhook('movetile','_muv')
function _muv(id,x,y)
	if inentityzone(x,y,0) then --tt, working in 5x5 area
		msg("TT")
	elseif inentityzone(x,y,1) then --ct, same as upper
		msg("CT")
	elseif inentityzone(x,y,18) then --nobuild, only at entity position, not the zone
		msg("NOBUILD")
	end
end

sv_usgnonly as well there's probably
sv_steamonly but there's no option that could force one of these, eg.
sv_usgn_or_steam
Gaios: addhook("join","_join")
function _join(id)
if player(id,"steamid") == "0" then
parse("kick "..id.." You need a Steam account to play here.")
end
end
mrc: How did you get these values? Did you realize that the coordinates start with zero? so for instance its 0 to 849 = 850 values