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DC
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Wait.. what? I guess you misunderstood something there. Godot supports multiplayer. Even if it wouldn't it would still be possible to add it with own code and without using built-in engine features.

The decision to pause multiplayer dev efforts isn't related to the decision to switch to Godot in any way. Those are 2 different decisions with 2 different causes:
- Godot switch: Because Unity is a horrible company and Unity as an engine is quite annoying as well and also too expensive for what it is
- No multiplayer: Because I have the feeling that trying to have multiplayer makes it even less likely that I ever finish this project

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SlyCooperReloadCoded
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Okay fair, I think I was confusing Godot with Dreams having a lack of multiplayer. Not using Unity I can understand, that's a valid switch... assuming you don't have to redo a majority of your work and can keep the art style and all the assets you've made so far! It's good to see multiplayer CAN be added later. I hope it does - S1 didn't have it, S2 had the disabled button meaning there were early plans for it, so it's only natural S3 eventually gets it.

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Mami Tomoe
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user SlyCooperReloadCoded has written
I had no idea Godot didn't support multiplayer. Even if it did, this is still a terrible idea. Why do I get the feeling that something in the engine he was using caused him to rage quit and switch engines as a cop-out?


I tried using Godot, and the network library is terrible.
Plus the lack of C# documentation is little to non-existent, although I think @user DC uses Python.

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Assassin moder
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Its better to make single player for now since few years passed with engines switching too, maybe implement multiplayer later or let the community to do it like S2 had

EDIT: S3 game section still says Unity3D as game engine

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T-69
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i must say, it's a great social experiment to see who still believes stranded three will drop after more than thirteen years. in the end, the only thing that might drop is a good phd thesis about how long you can keep people believing in something so trivial.

old Re: Stranded III Dev. Blog - Comments

DC
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@user Mami Tomoe: Python? You are joking right?
The C# documentation is in an okayish state by now. Far from perfect but good enough to get started without major issues.
Didn't try Godot multiplayer yet but like I already said: It's always possible to use 3rd party networking solutions. Even raw sockets which are already built-in in C# can do the job with some custom logic on top. I mean I did the same with CS2D and Carnage Contest. It's plain UDP with a little network package management code on top.
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