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old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
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2. adding: honey bee colony (natural beehive), bees, honey comb, honey, wax (for candles), injuries and remedies. Bears can attack it and destroy it. Shamans (natives with masks) can deplete them. If the natural beehive is destroyed, bees will die UNLESS player has an artificial beehive.

Or in a pinch you could toss a beehive at enemies

Speaking of tossing, I can never seem to get grenades working. How you do that?

Also, I'm a little concerned about random event creatures taking foods from the storage. I'm all for it, but since they're able to attack me through things, just make sure they can't also steal through things.

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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I have read all the input above and thank you all for your ideas and patients.

I almost got what i was working on finished, still looking to get the AI wolfdog to attack other AI hostile units...but I almost have a script working.

Aedo...thanks...I have upcoming things all relating to your post and resolution to some of the issues and enhancement with some of the others. Thanks much for your longtime encouragements, to make the mod even better.

still hoping to have the update ready later tonight.

old New Update Posted 04_20_2014

JasJack67
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New update posted The Survivalist_04_20_2014 34.32MB

Download from page 1 or any of my signatures in my posts.

If you copy a save game over to the "saves" folder...you will have to build new Chicken Coops to replace your old ones...or they will not work.

Be sure to check the Diary Crafting & Operations for info on the Taming of Wolfdog...Chicken Coop...Cloths...and any new Combos such as the Dog Whistle and Chicken Feed, and Cloths.

Happy Easter to all!!!
Thank You All! for being a part of this game's existence, and your motivation at times I needed it!

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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a) make it so that once we catch+release a bird, it will require supplemental food, from a coop or a hatchery. Both coops and hatcheries function as feeders, but the coops provides eggs only, while the hatchery only provides chicks and fledglings and only if both rooster and hen are tagged.

will tie breeding and eggs to the coop next update.

b) more importantly, if not fed (at a coop or a hatchery) within X days, then birds would die (Sort of like planting).

already this way...if the coop has no food, a random amount of chickens and roosters die at midnight, based on how many you have captured. The random amount goes up the more you have captured.


c) INTRODUCE disease event once X or more birds are tagged to a coop or hatchery.

hmmm...

d) INTRODUCE animal and natives attacks to domesticated animals (birds, sheep, tamed monkey and dog).

Possibly. For now in this new update, the tamed dog can be used to fight for you now. He has 400 health and can only take damage from bleeding out. So he is pretty hard to kill...he will require you to make many Bandages from knife+skin+cord=BANDAGE. During any hostile attack he is vulnerable to bleeding damage only. I will be utilizing this new scripting of AI vs AI. It did not exsist in this mod before now...i had a hard time making this script, but thats why I do it too, for the challenge.

e) INTRODUCE % chance of loosing animals during winter and rain storms.

good idea...i can see it as reality that some animals would not make it through a winter season.

f) add more variety to what we can feed them, including fruits, barks, insects, slime, even flower seeds (but at tremendous amounts).

i can do this in the next update yes...though these less important items would be eaten faster then even the current grains and corns. yes.

g) reduce how far land animals can go below water, make it so that immediately upon touching water they head back to land - right now they are master scuba divers.

i can not get access through script, to change the ai ability to go in the water. sorry.

----
Note, in a tangentially related topic, you should reduce the net catch or/and make the nets break more often, or both.

will do in the final balancing of items vs objects vs units...in the final update with endgame scenarios.


Questions:

1. any way of adding tides?

same as g) I cannot access the water to make it go up and down the y axis. or i just dont know how with this current compilation of MM.

2. adding: honey bee colony (natural beehive), bees, honey comb, honey, wax (for candles), injuries and remedies. Bears can attack it and destroy it. Shamans (natives with masks) can deplete them. If the natural beehive is destroyed, bees will die UNLESS player has an artificial beehive

yes...this idea i heard of before in a previous post. I LOBE THIS IDEA and simply forgot about it until now. THANKS! yes i really want bees/hornets.


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Speaking of tossing, I can never seem to get grenades working. How you do that?

Myst,
just put the grenade in your hand. Lite it and throw it with your Left & Right mouse buttons.


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monkeypal,
hey, thanks for commenting. glad you like the game and hope you have fun playin!


New Update Posted above. Download from page 1 or any of my signatures. TheSurvivalist_04_20_2014
edited 1×, last 21.04.14 02:54:58 am

old Re: TheSurvivalist:Christmas Update 12-24-19

monkeypal
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and you are welcome for the comment.
im glad there are still people who still want to make this game better even though dc is working on stranded 3 so i respect the entusiasum to make this game as interesting as it possibly can?keep up the good work man. your mod is like the only progressing mod out there. so i hope you keep updating until s3 .happy modding! √

old Re-Download 4-20 update for Chicken Coop fix

JasJack67
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Re-downloading the 04-20-2014 update will have the Chicken Coop fix. Chickens died of starvation even when there is feed in the coop. fixed √ They now only die when the coop is empty...and they will randomly die of starvation through a "scripted coop check", instead of at midnight too. (so anytime, any hour, any minute, randomly)

Very sorry about that. Only 10 people got the bugged download...so im getting better at this

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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It shouldn't. There is a game "tick" every 3 game hours that lags about 1.5 seconds. Where the game needs to update different aspects of the environment and game elements.

whats your computer specs please?

old Re: TheSurvivalist:Christmas Update 12-24-19

Coyote5
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I love this mod. And I love the idea of having honey bees around. Getting to harvest honey/comb/etc. Raising bees.

Hornets as an enemy wouldn't be bad, too.

And winter clothes? That's awesome. I always got bored when it was winter time. Not having to worry about frostbite so much is great.

I do have a question. I redownloaded the game, since I think I was one of those people that downloaded it when chickens would die with food in the coop. Now, my windowed mode is awfully small. It's set to be the biggest one that isn't full screen, but now it's a lot smaller than it used to be.

It was fine the last new update, but now this one is smaller? I haven't changed anything with my computer settings. It runs fine, I just find it too small now to be comfortable.

Once again, thanks for all your hard work. I can't wait to get myself a wolfdog.

old Re-Download for WolfDog update

JasJack67
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Myst
should be(iron ball casting+blackpowder+fuse=grenade) ? I haven't made one in a while
ya make the iron/steel ballcastings at the forge.
(cord+blackpowder+starch=fuse)
its in the Diary under Powder Crafting.


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Coyote,
hi, thanks for your compliments.! The only thing i did that would have changed your screen was: I play on 1366x768 resolution...i may have forgotten to change it back to the normal for most peoples computers. 1024x768

you can change the resolution of the game in the OPTIONS menu under the GRAPHICS tab. Move the slider down to 1024X768 or check out a few different ones see what is best for you.


To All,
Those interested in upgrading your WolfDog, I have completed it's command menu including the "Hunting" button of track-attacking all mammal type animals. Also fixed a bug in the command to set attacking the Expert Bowman. Simply re-download the current update 4-20 @ 34.33MB & copy your save over to the "saves" folder.

Careful not to overwite your old update unless you copy your saved game file somewhere-else first. This will be in the next update if your not interested in the wolfdog, you dont need to redownload unless you want the fix now..
edited 3×, last 23.04.14 04:52:47 am

old petroleum realm and end of game alternative

jeanto
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Over course this is a gret mod! Thx a lot.

- Since I started playing, I keep thinking that it would be great to be able to use left over plastic collected on the shore or at sea!
I think about plastic bag, polysterene, plastic bottle. They could be remelted, burned, transformed...
This would open up an entire new range of interaction. Of course a chemistry lab would be necessary...
By-product: plastic container, plastic sheet, plastic boat, glue...

-what about a green house? That would for sure boost productivity for plants!

- what about plant breeding? > chemistry lab + plant breeding = GMO...

- What if instead of trying to escape, the goal was to protect your isolated situation and keep unwanted visitor away. Maybe some explorer / rescue boat could discover you and that would end your robinson life, maybe that is not what each of us look for?

Thanks again for the great mod,

Take care

old Re: TheSurvivalist:Christmas Update 12-24-19

Aedolaws
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@JJ, re my post re birds

a)     We solve the exploit by tying producing & reproducing to the coop and hatchery (cmm man, hatchery should be easy to implement: same building as coop, just tad smaller and darker + just different variables; I am sure you can figure it out in less than 1 hour; it should require higher survivor level… BTW cut survivor level gain by 1/2)

b)     I am NOT sure birds die if you release them in a small offshore island and let them roam free without tying them to a coop/hatchery. I will test this weekend, I already got a good new 4-20-14v map.

c)     Diseases: we should have several for each, for domesticated animals, for plants and for character. My guess is once you figure out one then cloning it would be a piece of cake.

d)     Natives/animal attacks: I think natives should be attracted AND attack fires and fences AND those buildings around, while wild animals should be attracted/attack domesticated animals and raid storage buildings.

*** Maybe the shamans (ones with masks) should be thieves that can raid storage buildings. Archers DO NOT attack buildings. Normal natives act as (d).

*** The dog. Dude, you rock, enough said!

e and f and 2) glad we agree

g) and 1: o well!

@JJ + Jeanto:

I agree 101%, garbage should be an integral part of the game, especially plastic/nylon/rubber/aluminum products (i.e., Pepsi cola plastic bottles, naylon nets, hooks, weights (add this to fishing), rubber tires, etc). Most of it would be for aesthetics/realism purposes, but also extremely useful for cords (thus nets) and bottles, and also maybe for shelters, fires, etc. I don’t think new building is necessary to alter these items. Fire + knife, etc. should be enough.

I like the Green House idea. Not sure how easy to implement. Graphic wise should be easy, but growing the plants+benefits should be another ball is my guess.

BTW, make the whole planting system take longer.

Escaping: I have thought about this, and definitely should be the ultimate aim of the game. This should be HARD, and as discussed before, there should be chances relative to resource/time invested, and chances of succeeding always low (but somewhat dependent on quality of raft, resources piled up, season/weather timing (introduce winds), etc. I have posted about this before. Anyways, players can choose to stay as long as they want… the natives should just grow more powerful as time goes by, by 2nd year, it should be VERY hard to roam outside the walls, by 3rd natives should be close to impossible to stop from destroying your camps!!! If you can survive more than 4 years, then by then you should be a master and short of a catastrophe you should survive indefinitely...

the other ideas Jeanto, while good, probably are not a priority atm.

============

MAPS

(Maps DO NEED some work)

I have said it before, the map making is unrealistic. I have suggested complex ideas before, but I think this one is fairly easy to implement and realistic:

1.      You can no longer build a map so easily, i.e., first day without having explored the island
HOW?

2.     You need to create “area sketches” before you can get a map. To be exact, 16 in a large map.

3.     HOW? Plant “Flags” (observation/markers), and while around them, combine paper+coal.

4.     These flags can only be planted at X distance from each other. Make it so that they cannot be planted too close to each other, and that 16 of them would normally require at least between ½ and ¾ of the island.

5.     The player can only produce one "area sketch" per flag planted.

6.     Once reached 16 sketch maps, then can merge with fresh paper + coal + inks + a lot of time (at least ½ day) to create a map island.

7. Flags require skins, wool linen (cords + needles + time exhausting), or braided leaves/vines (time exhausting), all + paint (water + flower seeds = color).      

8. Then continue as normal.

*** IMPORTANT: Dude, you need to incorporate a control button to automatically call the map marker entry option. ***

*** IMPORTANT: the next animals should be (1) rats and (2) frogs, well, and the whole bee idea.

-----

1.     Add Iron + Steel knives
2.     Add nails to machete
edited 12×, last 25.04.14 07:12:12 am

old New Update Findings

Hyperfire
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Hey JJ, well all I can say is "I can finally RUN!". The game is very challenging now, its fun, really fun! Also JJ, why haven't you fixed the fire arrows yet? I fixed it for myself though. It requires wooden arrow shaft, wool and feathers while it should only need wooden arrow and wool like the other arrows. Change req:4851 to 54 and remove req: 57 so it should be ... I'd:firearrow reg=54 req=48 gen=56 (do this with the multiple crafts also)

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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carrie,
ty so much for your comment! I love to hear that players are having fun and enjoy the mod. It is half the reason I do this The other half comes from my own interest in having a fun survival game to play in my spare time...I strive to make much of the mod have "random" elements that should make each new game "unique" in some way.


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jeanto,
Greenhouse? That is an awesome idea bro! This i will do! Thank you for your kind input. Garbage? possiblility...I will have to think about this one. It would require adding a whole new spectrum of items and "combo's".


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Aedo,
Great ideas and will try to script much of these things such as the knives, machete+nails, map enhancements, and hatchery/coop.
If you release a chicken or rooster into the wild, they will survive in the wild, only "captured" fowl at the coop will die off, if the coop feeder is left empty.


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Hyper,
Hey bro! Good to see you again! Yeah!! Running! I fixed the fire arrows to combo like the rest of the arrows √ fixed, ty.

old other stuff

Hyperfire
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I also noticed that the machet crafting is still incorrect also. Can you please pm me the way to edit the diary, I would like to make some improvements to it, even if its only personal. Btw, its good to be back and the mod is looking better than ever!
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