Stranded II
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alpha channel in "image" command
alpha channel in "image" command
4 replies So, I wanted to use
image, using png file with alpha channel, and encountered a problem: parts of the image which are partially transparent, are drawn fully opaque, the only transparent ones are with 0 in alpha channel or with 255:0:255 color.
The question is: How can i draw PARTIALLY transparent image on the screen? (i mean when alpha/transparency is between 1% and 99%) you cant.
that's the difference between transparent and masked. and, Is there any function I could use, avoiding
image ? Anything? nothing really, no.
I've also been looking into this some time ago but figured there's no real solution for this problem. well, thank you anyway
Thinking about using some Diablo1-style shading! (each 2nd pixel is black)