In this post I'll discuss what Unreal Software did last year and what my plans for 2018 look like.
2017 Summary
I mainly committed to CS2D development in 2017 (with the help of some awesome people!)
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2018 Plans
Many people are waiting for Stranded III several years already. The slow development and the long breaks in between are not a good thing.
I set the wrong focus and worked too much on 3D models and UI. The biggest problem is that I do not have a playable prototype with enough features which makes it hard to keep myself motivated.
I'm also not very happy with several things in the current code base. E.g. the Unity terrain which is simply not good enough for what I want to achieve.
Therefore I will focus on the following things regarding Stranded III:
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Of course I also want to keep working on CS2D. I do not set huge goals here because I want to focus more on Stranded III:
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Last but not least there is a third thing which cries for my attention: UnrealSoftware.de
The current layout and implementation is from April 2010 which means it's nearly 8 years old.
The web however changes rapidly and smart phones became much more important in the last few years. Therefore I really would like to work on it:
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I would rewrite most parts of the page but I want to keep all data (accounts, posts, files, etc) so nothing gets lost.
So far my - possibly too ambitious* - plans for 2018.
*) please note that these are really just plans and thoughts. I can't and do not guarantee that I'll manage to finish all this in 2018.