Anytime a new variable is created in script, that did not exist, it is always set to 0.. So when your map loads the variable does not exist...thus it will equal 0 when requested through script.
You would just need to add $flash==1; to the stranded maps global variables i would think. So when a stranded map loads $flash = 1 and when your map loads $flash does not exist yet. When the script runs the variable $flash will be created at that moment and = 0.
p.s. Pretty cool screens bro I like to see content, it shows your trying.
Hurri04: Cool, I didn't know you could to that. I'll give it a try, as it would also help with a lot of other scripting. I'll try it, and if it doesn't work, i'll just try JasJack67's method.
cool things about the map that you probably couldn't see is the fact that there are soldiers that are attacking the giant spider aliens, thanks to the titanium mod ability to make units attack other units (the soldiers are on your team) and when you hit the spider aliens they flash green, which is a cool special effect i added thanks to the color script and timer script.
Ok now. I'm trying to get everything ready as the release is in 3 days. I'll try to keep you posted
OK. Past the 3 day mark. I will try to get it uploaded ASAP. Hopefully this week
EDIT: Ok, I was in a hurry, but I got the mod uploaded! (at least, the regular, everything on it version)
@ ModJuicer: You are doing that again! Stop editing your post and marking it as new.. it even dont match your thread.. why you just dont update your main mod thread with it ? Stop spamming please cuz you annoy me
I don't have time to create a new thread. I was pressed for time already, and barely had enough time to upload the mod. (And even then just one version).
p.s. the maps are somewhat incomplete. I will upload them when they are finished.