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Englisch Kidnap Mod

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You want it sooner without map or later even with map?

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Sooner!
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With map!
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NEVER, bother off!!!
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alt Re: Kidnap Mod

HudaJan
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EwokChieftain hat geschrieben
It's all properly done, the motor cycle and the mafioso even look very good. Although I'm sceptical about the polygons of the bike.
But as far as I see, the mod has the same problem as the German "Extension Mod": It's just a pile of new stuff that does not quite fit together. Or are you making some extraordinary campaign that combines all those things that come from different settings?

"Where shall we three meet again, in thunder, lightning or in rain?" - "Upon the motorway, where the Garcomo Mafia battles with Flintstone family" - "Ha, you told me, fool! Now I can fulfill my evil plan! I'm not really a witch, I'm Tarantula the psychotic mermaid! *unmask* When I left you, I was but the learner. Now I am the master! *lightsaberdraw*

You see what I mean?

About the polygons, don't worry, it is a big file (about 400kb) but it works perfectly even on my slower machine
About the story... I'm working on map.. I have done small piece of it... But I want a lot of things at first especially now, when I found out how to modelate in 3D I have to think about it, but I must say that what you suggest me sounds really really great

And to all, I noticed, that first slideshow on sandspace is out of limit... If somone want me to refresh it, just write...

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EwokChieftain
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I want you to.

That dialogue was intended to be a polemic commentary about that strange mixture of settings you've made up. I'm surprised you took it as a suggestion.
So I guess this is exactly what you plan to make, a totally odd story with a lot of surprising turns?

alt Re: Kidnap Mod

HudaJan
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EwokChieftain hat geschrieben
I want you to.

Okay, here you go:
http://www.slideshare.net/guest0ed054/stranded2-mod-289262

EwokChieftain hat geschrieben
That dialogue was intended to be a polemic commentary about that strange mixture of settings you've made up. I'm surprised you took it as a suggestion.
So I guess this is exactly what you plan to make, a totally odd story with a lot of surprising turns?

no I was joking........
Look, it is true that Mafioso and bike doesn't fit to the atmosphere of the lonely island. But I'll try to do something with it... As you could see, I tried to fix lot of new things not only to my adventure, but also to game itself...For example I made combination for pistol, this you can upgrade on shotgun and next on submachine... And this you can use even in adventure, even in random map(because you need all existed stuf such as bark nad iron + glue, which you can make out of thread) So I'll try to make combination for primitive car and to fit at least wich to my story... And the others things will be for another creative editors, whitch would be able to make some map or adventure out of it...
(Phew.. exhausting speech )

alt Re: Kidnap Mod

Gast

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instead of a bike (idk if you mean a bicicyle or motor cycly?) why dont you add horses that you can tame with hay and ride? that would seem more realistic on an island and it would make using weapons while riding seem more possible..just a thought though..im not sure how far you are into the mod yet anyways? can you post a link when your done so i can download it? thanks..

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HudaJan
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instead of a bike (idk if you mean a bicicyle or motor cycly?) why dont you add horses that you can tame with hay and ride? that would seem more realistic on an island and it would make using weapons while riding seem more possible..just a thought though..im not sure how far you are into the mod yet anyways? can you post a link when your done so i can download it? thanks..

well actually.. I'm not trying to make it realistic, I just want to make if funny and playable. I can make a horse, but I think horse is in the extended mod already... I don't want to copy someone's idea, but... maybe I'll give it a try...

Finaly I've made the magic wand. It was quite complicated and it costs me a lot of nerves and patience, but it works properly(I hope). It causes, that you can cast some things such as food, materials, vehicles and so, The succes of casting depends on your magical skills

I'd like someone to help me- I need a tester. I'll send him all files I've made and I've edited and he will try to play it and tell me some mistakes... Are here some volunteers ?
1× editiert, zuletzt 05.03.08 16:45:40

alt Re: Kidnap Mod

HudaJan
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Ruffy hat geschrieben
I would like to try too

Sorry, too late (<hunching shoulders) I need only one tester...

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ohaz
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oh he can try too, 6 eyes see mistakes faster than 4

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HudaJan
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Ok it's true. This isn't top secret NASA project after all. Ok, both of you send me your contacts (mail, ICQ, Skype...and please send it as a private message. We don't want to clog this thread with this thing...)

alt Re: Kidnap Mod

Gast

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If this is not dead already, it'll get killed by Flying Lizard the way it's going. Anyway, here's some of my items, i made them with massive mod, so use that. My items; http://www.unrealsoftware.de/forum_posts.php?post=71208#lastpost it's closed but dig in, use anything you want. Also, i don't have the icons but all models were used from the orriganals. If someone would post a free picture sharing website I could post the icons there.

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HudaJan
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Bloodshot hat geschrieben
If this is not dead already, it'll get killed by Flying Lizard the way it's going. Anyway, here's some of my items, i made them with massive mod, so use that. My items; http://www.unrealsoftware.de/forum_posts.php?post=71208#lastpost it's closed but dig in, use anything you want. Also, i don't have the icons but all models were used from the orriganals. If someone would post a free picture sharing website I could post the icons there.

Thanks, but as EwokCheiftain said about my mod
EwokChieftain hat geschrieben
It's just a pile of new stuff that does not quite fit together.
That's why I decided to make it different way(so I finished the Magic wand) and now I'm creating files only which I need to my story. But I can have a look at it and maybe I'll use some

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Gast

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is this almost done? if it is then where can i get it?

alt Re: Kidnap Mod

HudaJan
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is this almost done? if it is then where can i get it?

No, sorry, it's far from finished. But don't worry, I'm working on it...

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HudaJan
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Ok, so next bath of new things!
here
1× editiert, zuletzt 12.03.08 18:41:56

alt Re: Kidnap Mod

24lenox
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if you cant think of how to fit a motorcyle into the game then use something else. what about a horse? or a normal bike? i dont know anything about scripting or making mods but wouldnt you only have to change the image and leave the commands the way they are?

alt Re: Kidnap Mod

HudaJan
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24lenox hat geschrieben
if you cant think of how to fit a motorcyle into the game then use something else. what about a horse? or a normal bike? i dont know anything about scripting or making mods but wouldnt you only have to change the image and leave the commands the way they are?

Yes, but behind the words: Change the image (you probably thought model) is hiding for example 3 hours of work... Especially horse, it would be difficult to create... Although you are second person who tells me to create horse... Maybe I should start think about it...

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24lenox
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if the first person to tell you to make a horse was "guest" then it was me.. i thought i was telling someone else.. sorry. lol

also. the link send me back to here..

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HudaJan
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24lenox hat geschrieben
if the first person to tell you to make a horse was "guest" then it was me.. i thought i was telling someone else.. sorry. lol

also. the link send me back to here..

It was. However, I could give it a try...
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