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Englisch Massive Mod

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alt Re: Massive Mod

Vibhor
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Heh, it is just like the previous years.
Builder is busy for a few months but this mod is most certainly not dead.

alt Re: Massive Mod

mitchonfire3
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i love this mod as it has the stuff i was looking for but i found one problem...... how do i use the forge.....

alt Re: Massive Mod

UnIdEnTiFiEd
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mitchonfire3 hat geschrieben
i love this mod as it has the stuff i was looking for but i found one problem...... how do i use the forge.....


The forge is hands on, put coal inside it, then light it, throw metal on it, wait for it to go red, then let it cool and take the metal when it sparkles. combine it with a hammer into whatever, then throw it back in the forge, wait for the red, then quickly splash with water, and combine with whatever.

easy

alt Re: Massive Mod

mitchonfire3
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@UnIdEnTiFiEd. ya thing is it wont let me "throw" the coal and i cant seam to find a different way to put it in

edit: i found out why it was not working..i didn't hammer it agine
1× editiert, zuletzt 04.02.11 02:50:00

alt Re: Massive Mod

zgon
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At the beginning I want to apologize for my english if there is any language error.

There is bug in MM. SOMETIMES I'm dying when I go in to the mine.
That same happens when i want go out, but only 1 time I have left from there alive.
Maby there is any manner on entering and leaving from there?

alt Re: Massive Mod

zgon
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They are pillars.
I'm dying when I'm going up or down.

alt Re: Massive Mod

robinzaz
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there are?? seems weird. maybe it really is a bug. I've got a few bugs to report too.

-My mine doesnt seem to work anymore, when i press "use" it just autosaves, doesnt even transports me to the mine.

-I'm not sure whether this is a bug or intentional, but the bone seems to give an infinite amount of hooks...
1× editiert, zuletzt 06.02.11 05:45:17

alt Re: Massive Mod

zgon
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And, I dont know when, my HP have fallen from 150 to 100 maby by mine reason...

alt Re: Massive Mod

yokya
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Massive mod really rocks!
But it would be more cooler if they merge massive mod with multiplayer mod!
And one question, how to open the achievement menu? I cannot open it.. please answer this ''newbie'' 's question...
(sorry for bad english)

alt Re: Massive Mod

robinzaz
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You'll need the table, but the table wasn't added yet or builder took it out.. So yeah...

alt Help please:'(

Batlol
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Cant seem to get the mod working(i'm totaly new to stranded 2) watched some Yt vids and looked awsome so yea but i cant seem to get this mod working.
i tryed coppy folder to game folder> didnt work.
Tryed to extract and than open massivemod batch file > get black screen after loading:S
Well Some help would be pretty awsome

(mailed u the same info Builder)

Cheers,
Bart

alt Re: Massive Mod

mitchonfire3
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Batlol hat geschrieben
Cant seem to get the mod working(i'm totaly new to stranded 2) watched some Yt vids and looked awsome so yea but i cant seem to get this mod working.
i tryed coppy folder to game folder> didnt work.
Tryed to extract and than open massivemod batch file > get black screen after loading:S
Well Some help would be pretty awsome

(mailed u the same info Builder)

Cheers,
Bart
your not supposed to put it in the main file as this mod has everything with it all you need to do is just click on "massive mod" and you can play this.

alt Re: Massive Mod

Psytechnic
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mitchonfire3 hat geschrieben
just

Get the latest version
download the latest version from page 74 of this thread.
Extract it anywhere (Builder has got the right idea, zip the folder, not the files).
It will extract to a folder called "Massive Mod" (I'll call it the root directory. You'll see why).

Get the latest patch
Then download the patch from page 80.
Extract it anywhere and it will extract to a folder called "mm_patch_5".

Apply the patch
Go inside the "mm_patch_5" folder and copy the "Massive Mod" folder inside over the "Massive Mod" folder in the "mods" directory, not the root directory.
(I.E: Copy over the "root\mods\Massive Mod" folder, not the "root" folder.)
The computer should say "There is already a folder called blah blah blah, overwrite?", you click yes.

>> Finally, navigate to the root folder and
mitchonfire3 hat geschrieben
click on "massive mod.bat" and you can play this.


(Seriously guys, the next step up from this is a video walkthrough on how to download MM and at that point, even I give up.

Edit: On second thoughts, I'm just gonna repackage the latest version and patch for builder and, with his approval, post it on multi-upload to save him some time. I might even consider making an NSIS installer for it, that way, there's no confusion.)

alt Re: Massive Mod

robinzaz
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Is anyone having a problem with hooks and baits? They're not used when i fish ):

alt Latest Massive Mod with Patch

Psytechnic
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With builder's blessing, I give you the latest version of Massive Mod with the Patch in a nice zipped folder. Visual settings have been set to very low so that it doesn't freeze up those with older PCs.

INSTALLATION INSTRUCTIONS
=======================
1: Download this Massive Mod.zip archive.
( http://www.multiupload.com/DARX4N2DQQ - Download is < 18MB )
2: Extract it anywhere and it will create a folder called "Massive Mod".
3: Open the folder and you will notice that you are now presented with 2 items. A folder called "gamefiles" and a file called "massivemod.bat".
4: Start "massivemod.bat"

No scripting errors reported by Stranded II Mod Viewer 4.0.0.2 (devBuild). As for whether everything's been calculated correctly, well, that's builder's work, not mine. I just merged the packages, added simplicity and checked if it would boot up.

alt Re: Massive Mod

Kirschkaffee
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There is a script-error at the starch-script concerning the diary-entry, it seems there is a textblock missing or misspelled in the text file.

Also i can make bread and iron tools and so on although i dont have the needed skills.

Last but not least there is an error in the raindance-event, the message shows up when you are running away from a predator (a Lion in my case) and escaping into water.

alt Re: Massive Mod

Psytechnic
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Psytechnic hat geschrieben
As for whether everything's been calculated correctly, well, that's builder's work, not mine. I just merged the packages, added simplicity and checked if it would boot up.

alt Re: Massive Mod

Kirschkaffee
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yeah i know that, psytechnic, i just reported some bugs for builder. Hope you are fine again? I will ask you for some models soon. (sorry for offtopic)

alt Fishing fix

Mesarobert
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I've discovered the solution to not using bait or hooks when fishing!

in gamefiles/mods/Massive Mod/sys/items_tools
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//hook bonus
			((playergotitem(98)+playergotitem(119))==0)
			if ((playergotitem(247)+playergotitem(4992)+playergotitem(4987)==0){
				$tmp1=$base;									//no change
			}else{

remove the ((playergotitem(98)+playergotitem(119))==0) and the first ( after the if and it should come out as
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//hook bonus
			
			if (playergotitem(247)+playergotitem(4992)+playergotitem(4987)==0){
				$tmp1=$base;									//no change
			}else{

I tried this and proceeded to use insects as bait, so I am assuming that all bait/hooks should work.
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