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Trigger_If
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z.B.
Trigger_if:
1
player(1, "health")==100
Und das was du damit machen willst ist eigentlich unmöglich, denn dazu bräuchtest du einen hook der nur in Lua gemacht werden kann.
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1. Entity: Env_NPC
Trigger: npc2
2. Entity Env_NPC
Name: npc2
Spawn on start: aus
Beide natürlich mit Zombie als NPC.
Fertig.
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edited 1×, last 27.12.12 10:37:53 am
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