units mod
1 reply



02.08.14 05:53:19 am
so i was wondering right now since im learning how to program but still not good at it someone could make this mod
Example on how i think how it sould look watch 1 and 2
http://www.youtube.com/embed/sp5KjkqMEEc?rel=0&autoplay=1
and
http://www.youtube.com/embed/2qvMlBln7Ak?rel=0&autoplay=1
i now you may think im lazy its just im learning how to program still and dont know how to do it
please message me to your forum when u r done
you can take full ownership of it
thxs
Example on how i think how it sould look watch 1 and 2
http://www.youtube.com/embed/sp5KjkqMEEc?rel=0&autoplay=1
and
http://www.youtube.com/embed/2qvMlBln7Ak?rel=0&autoplay=1
i now you may think im lazy its just im learning how to program still and dont know how to do it
please message me to your forum when u r done
you can take full ownership of it
thxs
logic suggests you could take elements from the carrier monkey's script and create these yourself
heres the part you might want to use... it is the "follow" part of the monkeys script
heres the part you might want to use... it is the "follow" part of the monkeys script
Code:
1
2
2
ai_mode "self","goto","unit","1";
ai_center;
ai_center;



